x77x 
Master
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easier way to type / layer shield?
im looking for an easier way to find if its a shield...
in 51a amor and shields are both type 10, so i used baseid, but look how long this is... i need to add every shield in the game
IF ITS A SHIELD ONLY +9
IF ITS ARMS,GAUNTLETS,LEGS,CHEST,GORGET,HELM +25
Code:
IF (<SRC.TARG.BASEID>=01b72) || (<SRC.TARG.BASEID>=01b73) || (<SRC.TARG.BASEID>=01b74) || (<SRC.TARG.BASEID>=01b75) || (<SRC.TARG.BASEID>=04724) || (<SRC.TARG.BASEID>=01b77) || (<SRC.TARG.BASEID>=01b78) || (<SRC.TARG.BASEID>=01b79) || (<SRC.TARG.BASEID>=01b7a) || (<SRC.TARG.BASEID>=01b7b) || (<SRC.TARG.BASEID>=01bc3) || (<SRC.TARG.BASEID>=01bc4) || (<SRC.TARG.BASEID>=01bc5) || (<SRC.TARG.BASEID>=06006) || (<SRC.TARG.BASEID>=06007) || (<SRC.TARG.BASEID>=06346) || (<SRC.TARG.BASEID>=06356) || (<SRC.TARG.BASEID>=06336) || (<SRC.TARG.BASEID>=06326) || (<SRC.TARG.BASEID>=06386) || (<SRC.TARG.BASEID>=06316) || (<SRC.TARG.BASEID>=06366) || (<SRC.TARG.BASEID>=06376) || (<SRC.TARG.BASEID>=0478e) || (<SRC.TARG.BASEID>=0478f) || (<SRC.TARG.BASEID>=04790) || (<SRC.TARG.BASEID>=06137) || (<SRC.TARG.BASEID>=07467) || (<SRC.TARG.BASEID>=07437) || (<SRC.TARG.BASEID>=04723) || (<SRC.TARG.BASEID>=04724) || (<SRC.TARG.BASEID>=04725) || (<SRC.TARG.BASEID>=0470e) || (<SRC.TARG.BASEID>=0470f) || (<SRC.TARG.BASEID>=04710) || (<SRC.TARG.BASEID>=04815) || (<SRC.TARG.BASEID>=04816) || (<SRC.TARG.BASEID>=04817) || (<SRC.TARG.BASEID>=06167) || (<SRC.TARG.BASEID>=06147) || (<SRC.TARG.BASEID>=0457e) || (<SRC.TARG.BASEID>=0457f) || (<SRC.TARG.BASEID>=04580) || (<SRC.TARG.BASEID>=045ce) || (<SRC.TARG.BASEID>=045cf) || (<SRC.TARG.BASEID>=045d0) || (<SRC.TARG.BASEID>=06127) || (<SRC.TARG.BASEID>=06607) || (<SRC.TARG.BASEID>=0455e) || (<SRC.TARG.BASEID>=0455f) || (<SRC.TARG.BASEID>=04576) || (<SRC.TARG.BASEID>=06617) || (<SRC.TARG.BASEID>=04738) || (<SRC.TARG.BASEID>=04739) || (<SRC.TARG.BASEID>=0473a) || (<SRC.TARG.BASEID>=07447) || (<SRC.TARG.BASEID>=07457) || (<SRC.TARG.BASEID>=045a3) || (<SRC.TARG.BASEID>=045a4) || (<SRC.TARG.BASEID>=045a5) || (<SRC.TARG.BASEID>=04727) || (<SRC.TARG.BASEID>=04717) || (<SRC.TARG.BASEID>=04707) || (<SRC.TARG.BASEID>=0474e) || (<SRC.TARG.BASEID>=0474f) || (<SRC.TARG.BASEID>=04750) || (<SRC.TARG.BASEID>=06117) || (<SRC.TARG.BASEID>=045b8) || (<SRC.TARG.BASEID>=045b9) || (<SRC.TARG.BASEID>=045ba) || (<SRC.TARG.BASEID>=04763) || (<SRC.TARG.BASEID>=04764) || (<SRC.TARG.BASEID>=04765) || (<SRC.TARG.BASEID>=04586) || (<SRC.TARG.BASEID>=0456e) || (<SRC.TARG.BASEID>=0456f) || (<SRC.TARG.BASEID>=06157) || (<SRC.TARG.BASEID>=047a3) || (<SRC.TARG.BASEID>=047a4) || (<SRC.TARG.BASEID>=047a5) || (<SRC.TARG.BASEID>=04778) || (<SRC.TARG.BASEID>=04779) || (<SRC.TARG.BASEID>=0477a) || (<SRC.TARG.BASEID>=07306) || (<SRC.TARG.BASEID>=07301) || (<SRC.TARG.BASEID>=07305) || (<SRC.TARG.BASEID>=0600f) || (<SRC.TARG.BASEID>=07200) || (<SRC.TARG.BASEID>=07213) || (<SRC.TARG.BASEID>=07067) || (<SRC.TARG.BASEID>=0456f)//ALL BASE,ORE,HIDE,AGEIS,AZA,SPANK,RENZ,HOCKEYMASK,TAMEMASK,WIZHAT,ARMY - no boxingstuff,nadeball
IF (<SRC.TARG.MOREY>>=9)
SRC.SYSMESSAGE=This is the same or a more powerful shield!
RETURN 1
ELSE
IF (<SRC.TARG.ATTR>==04)
SRC.TARG.ATTR=025
ELSEIF (<SRC.TARG.ATTR>==0)
SRC.TARG.ATTR=021
ENDIF
SRC.TARG.MOREY=9
SRC.CONSUME=1 06524
SRC.SFX=32
SRC.EFFECT=3,0375a,6,15,1
SRC.SFX=0214
SRC.SYSMESSAGE #0033,3, You have successfully upgraded your armor!
RETURN 1
ENDIF
ELSE
IF (<SRC.TARG.TYPE>==10)
IF (<SRC.TARG.MOREY>>=25)
SRC.SYSMESSAGE=This is the same or a more powerful piece of armor!
RETURN 1
ELSE
IF (<SRC.TARG.ATTR>==04)
SRC.TARG.ATTR=025
ELSEIF (<SRC.TARG.ATTR>==0)
SRC.TARG.ATTR=021
ENDIF
SRC.TARG.MOREY=25
SRC.CONSUME=1 06524
SRC.SFX=32
SRC.EFFECT=3,0375a,6,15,1
SRC.SFX=0214
SRC.SYSMESSAGE #0033,3, You have successfully upgraded your armor!
RETURN 1
ENDIF
ELSE
SRC.SYSMESSAGE=This is not a piece of armor!
RETURN 1
ENDIF
crazy long... check for layer instead perhaps?
on a side note...
how do you do a range?
Code:
IF (<SRC.TARG.BASEID>={04905 04909 1}) || (<SRC.TARG.BASEID>={04910 04919 1}) || (<SRC.TARG.BASEID>={04920 04929 1}) || (<SRC.TARG.BASEID>={04930 04939 1})//DEF MAGITEMS
SRC.SYSMESSAGE=This armor is already magic and cannot be enhanced!
RETURN 1
Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 02-10-2014 01:01 AM by x77x.)
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02-10-2014 12:45 AM |
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evening 
Journeyman
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Finally Land
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RE: easier way to type / layer shield?
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02-10-2014 03:44 PM |
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Extreme 
Grandmaster Poster
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SphereCommunity
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02-11-2014 08:07 AM |
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