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debug : (thread-(5188)ticks passed from previous function start)
Author Message
Satvet
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Post: #1
debug : (thread-(5188)ticks passed from previous function start)
I did not understand what this was about
I double-click the corpse after the NPC is killed. the console is giving this error.
//NPC bag is not opening
56d-Nightly Build: 504


PHP Code:
22:36:DEBUG:__ thread (5188__ |  # | _____________ function _____________ | __ ticks passed from previous function start __
22:36:DEBUG:>>         5188     |  |      NetworkManager::processAllInput | +
22
:36:DEBUG:>>         5188     |  |           NetworkInput::processInput | +
22
:36:DEBUG:>>         5188     |  |            NetworkInput::processData | +
22
:36:DEBUG:>>         5188     |  |            NetworkInput::processData | +
22
:36:DEBUG:>>         5188     |  |  NetworkInput::processGameClientData | +<-- exception catch point (below is guessed and could be incorrect!)
22:36:DEBUG:>>         5188     |  |         PacketDoubleClick::onReceive | +
22
:36:DEBUG:>>         5188     |  |           CClient::Event_DoubleClick | +
22
:36:DEBUG:>>         5188     |  |                CClient::Cmd_Use_Item | +
22
:36:DEBUG:>>         5188     |  |             CChar::Skill_Snoop_Check | +
22
:36:DEBUG:>>         5188     |  |        CItemContainer::IsItemInTrade | +
22
:36:CRITICAL:"Access Violation" (0xffffc338), in SUBNetworkInput::Message::ProcessMessage()
22:36:DEBUG:5:Parsing Packet len=5 id=0x06 [2018/03/22 22:36:12]
        
0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       
-- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   06 40 01 68 fd                                    .@.h


//The Build 497 dated 15-March works fine. there is nothing trouble.

Errors triggers success.
(This post was last modified: 03-23-2018 07:57 AM by Satvet.)
03-23-2018 06:18 AM
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Coruja
Sphere Developer
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Dimension Shard

Post: #2
RE: debug : (thread-(5188)ticks passed from previous function start)
I'm testing here on build 507 and it seems to be working fine, try using the latest build to check if the problem still occur
04-02-2018 01:02 PM
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Satvet
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Posts: 105
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Post: #3
RE: debug : (thread-(5188)ticks passed from previous function start)
I try using the latest build to check if the problem still occur there is no problem.
but I noticed that the problem is the sphere.ini folder. (I changed the sphere.ini folder.) Smile
now everything is alright. thx.

//I found why it originated
Quote:// Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false)
TradeWindowSnooping=1

If the TradeWindowSnooping section is set to zero (0) in the .ini setting, the console gives this error.
the paperdoll on the character does not open the lower bag and does not open the corpse of the creature or player on the ground.
PHP Code:
00:44:DEBUG:__ thread (65200__ |  # | _____________ function _____________ | __ ticks passed from previous function start __
00:44:DEBUG:>>         65200     |  |      NetworkManager::processAllInput | +
00
:44:DEBUG:>>         65200     |  |           NetworkInput::processInput | +
00
:44:DEBUG:>>         65200     |  |            NetworkInput::processData | +
00
:44:DEBUG:>>         65200     |  |            NetworkInput::processData | +
00
:44:DEBUG:>>         65200     |  |  NetworkInput::processGameClientData | +<-- exception catch point (below is guessed and could be incorrect!)
00:44:DEBUG:>>         65200     |  |         PacketDoubleClick::onReceive | +
00
:44:DEBUG:>>         65200     |  |           CClient::Event_DoubleClick | +
00
:44:DEBUG:>>         65200     |  |                CClient::Cmd_Use_Item | +
00
:44:DEBUG:>>         65200     |  |             CChar::Skill_Snoop_Check | +
00
:44:DEBUG:>>         65200     |  |        CItemContainer::IsItemInTrade | +
00
:44:CRITICAL:"Access Violation" (0xb08a8), in SUBNetworkInput::Message::ProcessMessage()
00:44:DEBUG:1:Parsing Packet len=5 id=0x06 [2018/04/03 00:44:14]
        
0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       
-- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   06 40 01 98 19                                    .@... 


Errors triggers success.
(This post was last modified: 04-03-2018 07:52 AM by Satvet.)
04-03-2018 06:24 AM
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