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anim problem (invisible mount )
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ograso
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Post: #1
anim problem (invisible mount )
Hey all,

I tried to change customized anim.mul file. I replaced original desert.vd animation to original location which is 210. and also changed to bodyconv.def as follow; I did for 3 mounts but only Frenzied working correctly. Any idea?

Code:
210    -1    -1    -1    -1    # Ostard Desert
218    -1    -1    -1    -1    # Ostard Frenzied
219    -1    -1    -1    -1    # Ostard Forest

Mount is shown when its create.
[Image: nlem8y.jpg]

But its invisible when you try to get in
[Image: 23sf9rb.jpg]

Solved;

There is a mount id and item id in sphere_defs.scp as follow;
Code:
mount_0xd2    03ea3    // desert ostard

you need to find "03ea3" item in tiledata and you need to change anim value as original id which is 210. And working perfectly.
(This post was last modified: 03-08-2015 11:22 PM by ograso.)
03-08-2015 10:31 PM
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