SphereCommunity
anim problem (invisible mount ) - Printable Version

+- SphereCommunity (https://forum.spherecommunity.net)
+-- Forum: General Discussion (/Forum-General-Discussion)
+--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing)
+--- Thread: anim problem (invisible mount ) (/Thread-anim-problem-invisible-mount)



anim problem (invisible mount ) - ograso - 03-08-2015 10:31 PM

Hey all,

I tried to change customized anim.mul file. I replaced original desert.vd animation to original location which is 210. and also changed to bodyconv.def as follow; I did for 3 mounts but only Frenzied working correctly. Any idea?

Code:
210    -1    -1    -1    -1    # Ostard Desert
218    -1    -1    -1    -1    # Ostard Frenzied
219    -1    -1    -1    -1    # Ostard Forest

Mount is shown when its create.
[Image: nlem8y.jpg]

But its invisible when you try to get in
[Image: 23sf9rb.jpg]

Solved;

There is a mount id and item id in sphere_defs.scp as follow;
Code:
mount_0xd2    03ea3    // desert ostard

you need to find "03ea3" item in tiledata and you need to change anim value as original id which is 210. And working perfectly.