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Suggestion: Logout inside a ship
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Ferrari
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Post: #1
Suggestion: Logout inside a ship
On:

Code:
// If this char is on a IT_SHIP then stop the ship
    if ( m_pArea && m_pArea->IsFlag(REGION_FLAG_SHIP) )
    {
        CItemShip *pShipItem = static_cast<CItemShip *>(m_pArea->GetResourceID().ItemFind());
        if ( pShipItem )
            pShipItem->Ship_Stop();
    }

Could add some variable in .INI, which can be set to stop, or not stop, the boat when a player disconnects. Especially when the player is not the owner of the ship.
10-28-2019 11:06 PM
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[+] 1 user Likes Ferrari's post
Coruja
Sphere Developer
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Dimension Shard

Post: #2
RE: Suggestion: Logout inside a ship
This already got changed on build 945

Quote:31-10-2019, Coruja
Changed: OF_OSIMultiSight optional feature on sphere.ini now will always show items that have CAN=can_i_block set.
Changed: Logout inside moving ships will not make it stop anymore.
Fixed: Ships not moving correctly objects inside it when there's too many objects to move.
11-05-2019 06:11 AM
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Ferrari
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Post: #3
RE: Suggestion: Logout inside a ship
(11-05-2019 06:11 AM)Coruja Wrote:  This already got changed on build 945

Quote:31-10-2019, Coruja
Changed: OF_OSIMultiSight optional feature on sphere.ini now will always show items that have CAN=can_i_block set.
Changed: Logout inside moving ships will not make it stop anymore.
Fixed: Ships not moving correctly objects inside it when there's too many objects to move.

Good!!

Tks man!
11-05-2019 09:25 AM
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DJANGO
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Post: #4
RE: Suggestion: Logout inside a ship
(11-05-2019 06:11 AM)Coruja Wrote:  This already got changed on build 945

Quote:31-10-2019, Coruja
Changed: OF_OSIMultiSight optional feature on sphere.ini now will always show items that have CAN=can_i_block set.
Changed: Logout inside moving ships will not make it stop anymore.
Fixed: Ships not moving correctly objects inside it when there's too many objects to move.

Excellent! Thank you!
01-17-2020 05:54 PM
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