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CChar::CanMoveWalkTo() #1 "Check Valid Move"
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Plus
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Post: #1
CChar::CanMoveWalkTo() #1 "Check Valid Move"
I just installed server:
http://prerelease.sphere.torfo.org/ (http://prerelease.sphere.torfo.org/build...Linux.tgz)

and scripts:
http://scripts.sphere.torfo.org/ (http://scripts.sphere.torfo.org/releases...riday.zip)

in sphere.ini a changed port to 7776
AutoResDisp=7

Map section:
PHP Code:
// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
//Map0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
//Map1=7168,4096,-1,-1

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
UseMapDiffs=

spheretables.scp map section
PHP Code:
// -----------------------------------
scripts/maps/sphere_map0.scp
scripts
/maps/sphere_map0_ml.scp
scripts
/maps/sphere_map1.scp
scripts
/maps/sphere_map2.scp
scripts
/maps/sphere_map3.scp
scripts
/maps/sphere_map4.scp
scripts
/maps/sphere_map5.scp
scripts
/maps/sphere_map_points0.scp
scripts
/maps/sphere_map_points0_ml.scp
scripts
/maps/sphere_map_points1.scp
scripts
/maps/sphere_map_points2.scp
scripts
/maps/sphere_map_points3.scp
scripts
/maps/sphere_map_points4.scp
scripts
/maps/sphere_map_points5.scp
// ----------------------------------- 

I uploaded all *.mul, *.idx, *.uop files to /mul directory from my UO And dont change them (original files)
I use client 7.00.34.23 (latest)
[SPHERECRYPT]
7003423 028EAAFDD 0A157227F ENC_BTFISH // 7.00.34.23

server start without any errors
and I can travel to .go Luna and others

But:
In some places, as if falls to the ground, or rests on something
for example in Britain
[Image: d7abb82593f55f16b9f84f78478c1348.png]
other place:
[Image: 633aa8745303153810e62519a2922720.png]

in Vesper I cannot move like a wall in front of me

And I have:
PHP Code:
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move"
19:36:CRITICAL:Assert pri=2:'id < TERRAIN_QTY' file '../common/CGrayData.cpp'line 269in CChar::CanMoveWalkTo() #1 "Check Valid Move" 

What could it be?
(This post was last modified: 05-18-2014 01:40 AM by Plus.)
05-18-2014 01:38 AM
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