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Weird console error
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Leonidas
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Post: #1
Weird console error
Randomly I get these errors

Code:
CRITICAL:(spherestatics.scp,7392)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
Loading save/spheremultis...
Loading save/sphereworld...
CRITICAL:(sphereworld.scp,6602)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData

That first error has something to do with a crystal ball, I went to the location of it and it seems fine.
11-12-2016 09:10 AM
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Kanibal
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Post: #2
RE: Weird console error
Maybe tiledata.mul has errors?

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11-12-2016 10:01 AM
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Coruja
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Dimension Shard

Post: #3
RE: Weird console error
try open these files to check these lines, maybe it's a item/terrain ID not supported by your tiledata.mul
11-12-2016 10:48 AM
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Leonidas
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Post: #4
RE: Weird console error
I went to the line of "CRITICAL:(spherestatics.scp,7392)" and it's a crystal ball. I went to the location of this ball and it seems fine, looks like a crystal ball. So I don't know what's wrong with it
11-12-2016 11:22 AM
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Leonidas
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Post: #5
RE: Weird console error
Still trying to figure this out, It's giving me even more errors now.

Code:
CRITICAL:(sphereworld.scp,10721)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,19191)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphere_item_buildings.scp,2648)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,53361)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,70994)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,87400)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,100185)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,114492)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,133851)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,151159)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,157212)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,166112)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,202419)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,301054)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,328453)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,355275)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,363102)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,457960)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData

When I go to these lines in sphereworld.scp, it's just normal items, they look and work correctly. Why is it giving me these errors?
11-29-2016 10:23 AM
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darksun84
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Post: #6
RE: Weird console error
Are you using a custom map?
11-30-2016 07:38 AM
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Leonidas
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Post: #7
RE: Weird console error
Nope, using the regular map
11-30-2016 09:57 AM
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Leonidas
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Post: #8
RE: Weird console error
No one has any idea on this? Everytime I go into the file and delete the items in question, it just gives me even more errors.

Code:
CRITICAL:(sphereworld.scp,52879)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData
CRITICAL:(sphereworld.scp,359933)Error Pri=2, Code=0, Desc='CTileTerrainType.ReadInfo: TileData Read', in GetItemData

I don't think its affecting anything, it's just extremely annoying, they pop up randomly throughout the day.
12-21-2016 03:36 PM
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amonvangrell
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britannia shard

Post: #9
RE: Weird console error
are all those items crystal balls?
can you tell me what features you have on on your sphere.ini?
12-21-2016 07:38 PM
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Leonidas
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Post: #10
RE: Weird console error
Yeah some are crystal balls, and there use to be other errors which were just random items, like a dagger or what not. Went to one line, and found that there were gargoyle earrings on my server, wiped all of those items and now the errors seemed to have stopped.




Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 01|02

// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08 // Show damage values above char head when deal/receive any damage
FeatureAOS = 01|08

// FeatureSE, used to control SE expansion features
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features
// FEATURE_ML_UPDATE            01 // Basic ML features
FeatureML = 01

// FeatureKR, used to control KR expansion features (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 0

// FeatureSA, used to control SA expansion features
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA = 0

// FeatureTOL, used to control TOL expansion features
// FEATURE_TOL_UPDATE           01 // Basic TOL features
// FEATURE_TOL_VIRTUALGOLD      02 // Use virtual gold/platinum currency instead default 'physical' gold
FeatureTOL = 0

// FeatureExtra, used to control misc expansion features
// FEATURE_EXTRA_CRYSTAL        001 // Unlocks ML crystal items on house design
// FEATURE_EXTRA_GOTHIC         002 // Unlocks SA gothic items on house design
// FEATURE_EXTRA_RUSTIC         004 // Unlocks SA rustic items on house design
// FEATURE_EXTRA_JUNGLE         008 // Unlocks TOL jungle items on house design
// FEATURE_EXTRA_SHADOWGUARD    010 // Unlocks TOL shadowguard items on house design
FeatureExtra = 0
12-22-2016 08:33 AM
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