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Weapon using mana + magic animation
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JohnVeritas
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Post: #5
RE: Weapon using mana + magic animation
1 - Ok so it drain my mana but all of it, not the 3 it is supposed to.

Try this,

ON=@Hit
If ((<src.flags>&statf_stone) || (<src.region.safe>))
return 1
Else
SRC.EFFECT = 3,i_fx_fireball_small,6,31,0 // changed this cuz its fit here i think.
MANA -= <local.var.REQMANA> // added " = " here it will solve your problem.
EndIf

2 - oh and my no mana msg spam the page, is there a way to make it wait 10 sec to respam ?

since you used hittry trigger for check mana, its kinda insta check when u try to attack someone. this trigger checks before attack to someone if everythink is right than weapon speed plus agility counts for hit. and i dont know, if there any simple way to check it like this.
03-08-2014 05:06 AM
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RE: Weapon using mana + magic animation - JohnVeritas - 03-08-2014 05:06 AM

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