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Walking Bug or Resync Bug
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RunBody
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Post: #11
RE: Walking Bug or Resync Bug
happens after casting Teleport, or using command go, client freezing on 6-9 sek
lastbuild, lastscripts( no modifications )
12-21-2015 07:14 PM
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RunBody
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Post: #12
RE: Walking Bug or Resync Bug
with resurrection spell something wrong, crazy animation...

sayua color,talk_mode,FONT?,LANG?? - not work
messageua color,talk_mode,FONT?,LANG?? - same

detection skill how to set radius?skf_scripted??
how to get list uid of detected players ?

Tracking skill, same...
(This post was last modified: 12-21-2015 09:05 PM by RunBody.)
12-21-2015 08:56 PM
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Rattlehead
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Post: #13
RE: Walking Bug or Resync Bug
i get no freeze after tele or .go
resurrection spell seems perfectly fine to me (besides ressing on ur body does not put ur gear back on. . . )

confirmed that sayua and messageua not working in game with command, havent tried in scripts yet

[Image: matts_siggy.gif]
12-22-2015 11:42 AM
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Criminal
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SantiagoUO.com

Post: #14
RE: Walking Bug or Resync Bug
use say and message - @01,1,1

[Image: mfqAZnj.png]
Discord: SantiagoUO
Skype:
criminaluo
12-22-2015 05:35 PM
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RunBody
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Post: #15
RE: Walking Bug or Resync Bug
I use 2.0.3 client, i forgot tell about it.
Criminal, say and msg dont have talk_mode option
I have same problem what you can see on video.
Rattlehead which version of client you use to test?
(This post was last modified: 12-22-2015 06:30 PM by RunBody.)
12-22-2015 06:29 PM
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Rattlehead
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Post: #16
RE: Walking Bug or Resync Bug
7.0.7.1

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12-23-2015 11:21 AM
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Coruja
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Dimension Shard

Post: #17
RE: Walking Bug or Resync Bug
it's working fine here, on SAYUA / MESSAGEUA you must use correct value on all args
SAYUA/MESSAGEUA colour, talkmode, font, lang_id, text
Code:
SAYUA 025,3,3,PTB,this red msg is working fine

also make sure that your msg settings on sphere_msgs.scp header is updated
12-24-2015 01:50 AM
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ForesteR
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Post: #18
RE: Walking Bug or Resync Bug
still having this walking bug on teleport using injection
"warning step buffer fail" on injection output
need to turn on smooth walk for pass behaviour
01-06-2016 07:59 AM
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RunBody
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Post: #19
RE: Walking Bug or Resync Bug
after this one

08-01-2015, Coruja
Fixed: Clients requesting unnecessary 'resync' packets to server.

client dont freeze when s_teleport source is client, but if source something else:

[itemdef i_gate_1]
id i_rune_alchem_4
type t_script
name Teleport

on=@step
src.go <morep>

same problem, like on video Sad

and about 025,3,3,PTB
PTB. Portuguese? If yes, so here can be RUS, ENG, PLK? But what change that ?
and i ask not about color, he work fine, but font, try this:

sayua ,,3,1,ENG asddd
say asddd

2 others fonts

probably fonts.mul(say command) unifonts.mul(sayua command)

???
(This post was last modified: 01-09-2016 09:17 PM by RunBody.)
01-09-2016 09:12 PM
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Coruja
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Dimension Shard

Post: #20
RE: Walking Bug or Resync Bug
does it always occur on every teleport or only if you teleport to other map?

PS: yes PTB = portuguese (brazil), honestly I don't know from where the client get this language, maybe the .exe read this value directly from the OS language
(This post was last modified: 01-10-2016 02:53 AM by Coruja.)
01-10-2016 02:51 AM
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