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Walk Problem
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MirroR
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Resty of Abyss

Post: #1
Walk Problem
Why does it feel like there's a wall in front of the player?
This is not something that is constantly going on.

client 6x

sphere 56b
(This post was last modified: 01-06-2017 10:59 AM by MirroR.)
01-06-2017 10:41 AM
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zottolo
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Post: #2
RE: Walk Problem
(01-06-2017 10:41 AM)MirroR Wrote:  Why does it feel like there's a wall in front of the player?

wrong statics on server?
01-06-2017 04:47 PM
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MirroR
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Post: #3
RE: Walk Problem
I'm sure not wrong.
01-07-2017 12:30 AM
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zottolo
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Post: #4
RE: Walk Problem
(01-07-2017 12:30 AM)MirroR Wrote:  I'm sure not wrong.
you should provide more information...is it a local server? if is that so have you got more than one uo installation? the character completly stops unable to walk anymore or it's just for a few moments like an elastic effect?
is it a random situation? or does it happens in proximity of certain tiles (little rocks tiny plants etc)? in this case could be a tiledata setting you're not familiar to...
(This post was last modified: 01-07-2017 03:58 PM by zottolo.)
01-07-2017 03:56 PM
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MirroR
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Post: #5
Question RE: Walk Problem
No is not a local server.

With as much as I can see.
It is not always happening.
Allows the character to walk only at certain points.
There seems to be an invisible wall in the obstructed areas.
It seems that the character is allowed to walk cross, not straight.
It can happen anywhere, at any moment.

[Image: block.gif]
(This post was last modified: 01-08-2017 09:07 AM by MirroR.)
01-07-2017 04:33 PM
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zottolo
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Post: #6
RE: Walk Problem
every player on your shard has this problem?
i've seen such a thing before and solved resyncing files between server and client...but you said u're sure about that...
if this is happening all over the map it's impossible to play...
can't think about something different at the moment...
01-09-2017 07:06 AM
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MirroR
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Post: #7
RE: Walk Problem
Like I said, it's not something that's constant.
Every player occasionally experiences this situation.

What exactly do they do? There are rumors about it.
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25
01-09-2017 07:23 AM
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Coruja
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Post: #8
RE: Walk Problem
if the block always happen at the same exactly location, maybe this is an problem related to map files (client files != server files)

but if this is happening at random locations, maybe it's something related to walk packets. If your server is running on windows, try disabling EF_FastWalkPrevention (this setting only works fine on linux, which have high precision calculations to make sphere fastwalk check works properly). You can also tweak the WalkBuffer / WalkRegen values to check if you get better results
01-11-2017 07:59 AM
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