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Walk Problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Walk Problem (/Thread-Walk-Problem--5053) |
Walk Problem - MirroR - 01-06-2017 10:41 AM Why does it feel like there's a wall in front of the player? This is not something that is constantly going on. client 6x sphere 56b RE: Walk Problem - zottolo - 01-06-2017 04:47 PM (01-06-2017 10:41 AM)MirroR Wrote: Why does it feel like there's a wall in front of the player? wrong statics on server? RE: Walk Problem - MirroR - 01-07-2017 12:30 AM I'm sure not wrong. RE: Walk Problem - zottolo - 01-07-2017 03:56 PM (01-07-2017 12:30 AM)MirroR Wrote: I'm sure not wrong.you should provide more information...is it a local server? if is that so have you got more than one uo installation? the character completly stops unable to walk anymore or it's just for a few moments like an elastic effect? is it a random situation? or does it happens in proximity of certain tiles (little rocks tiny plants etc)? in this case could be a tiledata setting you're not familiar to... RE: Walk Problem - MirroR - 01-07-2017 04:33 PM No is not a local server. With as much as I can see. It is not always happening. Allows the character to walk only at certain points. There seems to be an invisible wall in the obstructed areas. It seems that the character is allowed to walk cross, not straight. It can happen anywhere, at any moment. ![]() RE: Walk Problem - zottolo - 01-09-2017 07:06 AM every player on your shard has this problem? i've seen such a thing before and solved resyncing files between server and client...but you said u're sure about that... if this is happening all over the map it's impossible to play... can't think about something different at the moment... RE: Walk Problem - MirroR - 01-09-2017 07:23 AM Like I said, it's not something that's constant. Every player occasionally experiences this situation. What exactly do they do? There are rumors about it. // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=25 RE: Walk Problem - Coruja - 01-11-2017 07:59 AM if the block always happen at the same exactly location, maybe this is an problem related to map files (client files != server files) but if this is happening at random locations, maybe it's something related to walk packets. If your server is running on windows, try disabling EF_FastWalkPrevention (this setting only works fine on linux, which have high precision calculations to make sphere fastwalk check works properly). You can also tweak the WalkBuffer / WalkRegen values to check if you get better results |