x77x
Master
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WTF is this?
13:45:DEBUG:did not pass LOS
13:45:DEBUG:did not pass LOS
13:45:DEBUG:did not pass LOS
sphereini
Code:
// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED 00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER 01 // Enabled only for players
// ADVANCEDLOS_NPC 02 // Enabled only for NPCs
AdvancedLos=0
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_NoDiagonalCheckLOS 00000001
// EF_ItemStacking 00000004
// EF_ItemStackDrop 00000008
// EF_Intrinsic_Locals 00000020
// EF_Item_Strict_Comparison 00000040
// EF_AllowTelnetPacketFilter 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler 00000400
// EF_Size_Optimise 00000800
// EF_DamageTools 00002000 // Damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots 00004000 // Enable AOS pet follower slots on chars. If enabled, all players must have MAXFOLLOWER property set (default=5)
// EF_UsePingServer 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_FixCanSeeInClosedConts 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
// EF_Specific 01000000 // Specific behaviour, not completly tested
Experimental=00000
// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_NoDClickTarget 00000001 // Weapons won't open a target in the cursor after DClicking them for equip.
// OF_NoSmoothSailing 00000002 // Deactivate Smooth Sailing for clients >= 7.0.8.13
// OF_Command_Sysmsgs 00000008 // Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight 00000020 // Enabling this prevents all the items inside a multi of being sent until a player enters the multi.
// OF_Items_AutoName 00000040
// OF_FileCommands 00000080
// OF_NoItemNaming 00000100
// OF_NoHouseMuteSpeech 00000200 // By default players outside multis can't hear what is told inside, this flag disable this.
// OF_NoContextMenuLOS 00000400 // By default you need to be in LOS to pet/vendor to use the context menu, this flag disables this
// OF_Flood_Protection 00001000
// OF_Buffs 00002000 // Enable the buffs and place them in the buff bar for newer clients.
// OF_NoPrefix 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_DClickNoTurn 00020000 // the player won't turn when dclick or targ an item
// OF_Specific 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200
// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE 00001
// DEBUGF_ADVANCE_STATS 00002
// DEBUGF_WALKCODES 00080 // try the new walk code checking stuff
// DEBUGF_EXP 00200 // experience gain/loss
// DEBUGF_LEVEL 00400 // experience level changes
// DEBUGF_SCRIPTS 00800 // debug flag for scripts
// DEBUGF_LOS 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK 02000 // debug flag for new walking check stuff
// DEBUGF_PACKETS 04000 // log packets to file
// DEBUGF_NETWORK 08000 // debug flags for networking
//DebugFlags=00
Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 01-29-2015 04:48 AM by x77x.)
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01-29-2015 04:47 AM |
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Ben
Sphere Developer
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Joined: Mar 2010
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SphereCommunity
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01-29-2015 10:19 AM |
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