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@UserWarmode resets all the attackers
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Rizz
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Post: #1
@UserWarmode resets all the attackers
Checked out, if you tab (trigger @UserWarmode) you'll reset all the attackers.
I think is a bug.
(This post was last modified: 09-30-2014 07:30 AM by Rizz.)
09-30-2014 07:29 AM
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Extreme
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Post: #2
RE: @UserWarmode resets all the attackers
(09-30-2014 07:29 AM)Rizz Wrote:  Checked out, if you tab (trigger @UserWarmode) you'll reset all the attackers.
I think is a bug.

If confirmed, yes, its a bug!

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09-30-2014 07:35 AM
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Rizz
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Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
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Post: #3
RE: @UserWarmode resets all the attackers
I reported.
Players in my shard are using it to escape from arena ignoring attacker.last.elapsed.

ON=@UserWarmode
serv.b attacker <src.ATTACKER.LAST>

If you tab one time you'll see the attacker, if you tab again you'll reset.
(This post was last modified: 09-30-2014 08:27 AM by Rizz.)
09-30-2014 07:54 AM
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Extreme
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Post: #4
RE: @UserWarmode resets all the attackers
Try this:
PHP Code:
ON=@USERWARMODE
IF (<FLAGS> & STATF_WAR)
 
FLAGS &=~ STATF_WAR
ELSE
 
FLAGS |= STATF_WAR
ENDIF
UPDATEX
RETURN 

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
09-30-2014 08:29 AM
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Rizz
Master
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Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
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Post: #5
RE: @UserWarmode resets all the attackers
(09-30-2014 08:29 AM)Extreme Wrote:  Try this:
PHP Code:
ON=@USERWARMODE
IF (<FLAGS> & STATF_WAR)
 
FLAGS &=~ STATF_WAR
ELSE
 
FLAGS |= STATF_WAR
ENDIF
UPDATEX
RETURN 

with this code i stuck in war mode.

I'm stuck in warmode but attackers are not resetted.
(This post was last modified: 09-30-2014 08:40 AM by Rizz.)
09-30-2014 08:35 AM
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Extreme
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SphereCommunity

Post: #6
RE: @UserWarmode resets all the attackers
Apparently only... the cursor just don't turn red because you don't send the packet (return 1)... so...

PHP Code:
ON=@USERWARMODE
IF (<FLAGS> & STATF_WAR)
 
FLAGS &=~ STATF_WAR
 SENDPACKET 072 00 00 32 00
ELSE
 
FLAGS |= STATF_WAR
 SENDPACKET 072 01 00 32 00
ENDIF
RETURN 


STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
(This post was last modified: 09-30-2014 09:45 AM by Extreme.)
09-30-2014 09:45 AM
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Rizz
Master
**

Posts: 396
Likes Given: 21
Likes Received: 14 in 9 posts
Joined: Oct 2012
Reputation: 0



Post: #7
RE: @UserWarmode resets all the attackers
(09-30-2014 09:45 AM)Extreme Wrote:  Apparently only... the cursor just don't turn red because you don't send the packet (return 1)... so...

PHP Code:
ON=@USERWARMODE
IF (<FLAGS> & STATF_WAR)
 
FLAGS &=~ STATF_WAR
 SENDPACKET 072 00 00 32 00
ELSE
 
FLAGS |= STATF_WAR
 SENDPACKET 072 01 00 32 00
ENDIF
RETURN 


In this way is working for distance < 19.

When you are 19 tiles far away from your opponent, his status bar will become grey and the attacker will be resetted.
09-30-2014 10:19 AM
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