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Use of TAG.NAME.HUE for players?
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pinku
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Post: #1
Use of TAG.NAME.HUE for players?
Hey!

I'm having another issue with my scripts.

Right now, I am trying to use TAG.NAME.HUE to differ players from Order Faction to Chaos Faction.

While it runs just fine on NPCs (@CREATE), I couldn't get it to work on players, I'm probably using it just wrong.

What I have tried so far:

Code:
ELSEIF (<BLABLA> == 01) && (<SRC.RESTEST blabla>)
SRC.TAG.BLABLA=
SRC.TAG.BLA=1
SRC.TAG.NAME.HUE=07ab
SRC.SYSMESSAGE test.

Same if I use TAG.NAME.HUE. (never thought it would work, but...)

I also tried with a normal function;

Code:
[FUNCTION test_click]
TAG.NAME.HUE=07ab

And also with EVENTS...

Code:
[EVENTS e_test_click]
ON=@LOGIN
TAG.NAME.HUE=07ab
ON=@CLICK
TAG.NAME.HUE=07ab

Events and Functions:

Code:
ON=@CLICK
test_click

And even in-game:

Code:
.set TAG.NAME.HUE=07ab

Clearly, I don't know WTF I'm doing, can someone help me out with the proper use?

Thanks again!
(This post was last modified: 09-02-2013 07:47 PM by pinku.)
09-02-2013 07:45 PM
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dagger4k
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Post: #2
RE: Use of TAG.NAME.HUE for players?
I assume more scripts connect with the tag.name.hue (this being the determining factor for the player?)

Firstly If its just to change the player name colour you can handle this as an event that you add to the player.. For example
Code:
[event e_chaos]
on=@click
IF     (0<tag.chaos>== 01)
             message = @07ab [Chaos]
             message = @07ab <name>
    return 1
    endif


Then you can add more things to this to make sure you can't attack people in the same faction etc...

message back if this isn't what you wanted to do Tongue
09-02-2013 08:40 PM
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Mordaunt
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Post: #3
RE: Use of TAG.NAME.HUE for players?
TAG.NAME.HUE works fine.

It does not however work for tooltips and I am wondering if this is what is causing you issue, since that is what will show above a players head if you have FEATURE_AOS_UPDATE_B enabled. You would have to override those under the @ClientToolTip trigger

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09-02-2013 09:42 PM
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pinku
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Post: #4
RE: Use of TAG.NAME.HUE for players?
Well, this is a faaaaaaaar easier way and will work for me.. Tongue
I never really tried it on players, because on NPCs it shows the blue/red name on the journal anyway.

So on NPCs it looks like:

<COLORED NAME>
<NAME>

I'm surprised this works fine on players. Tongue
EXCEPT it overwrites my guild tags and etc. Tongue

However, I'm still looking for the solution for curiosity and because I planned to use TAG.NAME.PREFIX and TAG.NAME.SUFFIX.
Not that it would be hard to set a prefix and suffix with your EVENT, but yeah, I'm curious. xD
________________________________________________________________________________​_________________________________________
@Mordaunt

My FEATURE_AOS_UPDATE_B is disabled.
TAG.NAME.HUE works on NPCs for me, but not on players, I'm not sure why Tongue
(This post was last modified: 09-02-2013 10:23 PM by pinku.)
09-02-2013 09:51 PM
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darksun84
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Post: #5
RE: Use of TAG.NAME.HUE for players?
Tag.Name.Hue works fine for me, as dagger4k wrote, is it possible you have some sccripts that use tag.name.hue and conflicts each other ?
09-02-2013 10:34 PM
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