Eledrianek
Apprentice
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Joined: Aug 2014
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RE: Upgrade live server
Thanks. I forgot about add new spellflags...
The TDATA3 has the same problem like systems which use MORE etc - old internal variables. It seems something changed in the way how sphere read this variables.
For example if I set TDATA3 for crossbow like ussual: t_weapon_bolt sphere translate it into hex and show 0fffffffffde00008bb which makes this uncompareble in some of my system. In MORE, the situation is the same but it is more serious because we upgraded our server from 51a to 55i to 56b etc. So we use LOTS of MORE in our scripts... Is there a easy way how to read this changed behaviour of internal variables?
I guees it has to do something with this:
Code:
1. Some internal values are still stored as 32bit (e.g. MORE1, ...). If they are negative their value
is now given as 64bit hex number so calculations,comparisions etc.. work on these values now.
Any suggestions?
Thanks
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08-20-2014 09:43 PM |
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