Eledrianek
Apprentice
Posts: 21
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Aug 2014
Reputation: 0
|
RE: Upgrade live server
Thank you for your reply. I already fix the problem with numbers in itemdef which - as you said - fix other problems with layer and hitpoints.
But now Im facing different problem - with houses. I cant figure how I can transfer our houses to new version and I add defs_2.scp to our scripts and I tried to unite defnames.
Gem bit with t_multi is place properly but house is not visible. I register the changes about multidefs but I cant successfully even one house.
What is the correct procedure? Our homes are defined as follows:
Code:
[itemdef 0406a]
Name=Small Wood House
type=t_multi
VALUE=1739
category=multis
subsection=Houses
description=Small Wood House
REGIONFLAGS=region_antimagic_recall_in|region_antimagic_gate|region_antimagic_teleport|region_flag_nobuilding
MULTIREGION=-3,-3,3,4
COMPONENT=i_door_wood,0,3,7
COMPONENT=i_sign_brass_2,2,4,5
tspeech=spk_house_cmds
defname=i_multi_small_wood_house
tag.max_lockdowns=40
tag.max_containers=5
on=@create
f_house_built
And I transfer this script into this format:
Code:
[MULTIDEF 06a]
DEFNAME=i_multi_house_stone_wood_small
Name=Small Wood House
type=t_multi
VALUE=1739
category=multis
subsection=Houses
description=Small Wood House
REGIONFLAGS=region_antimagic_recall_in|region_antimagic_gate|region_antimagic_teleport|region_flag_nobuilding
MULTIREGION=-3,-3,3,4
COMPONENT=i_door_wood,0,3,7
COMPONENT=i_sign_brass_2,2,4,5
tspeech=spk_house_cmds
tag.max_lockdowns=40
tag.max_containers=5
on=@create
f_house_built
And still no success...ifve tried different approach too but ...
(This post was last modified: 08-16-2014 10:16 AM by Eledrianek.)
|
|
08-16-2014 10:10 AM |
|
|