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UO music
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djazraell
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Post: #1
UO music
Friends how do I set the music?
For example :
Britain with Sphere_region
Code:
[REGIONTYPE r_brit t_rock]

ON=@ENTER
    if (<src.kills> >= 5)
    src.sysmessage @38,,1 <src.name> Britain girişi seri katillere yasaklanmıştır !
return 1
endif
    SRC.SYSMESSAGE @1153,,1 Britain'e hoşledin <SRC.NAME>,
    SRC.SYSMESSAGE @95,,1 Artık britain korumaları size eşlik edecek.
    SRC.MUSIC=midi_britain1,midi_britain2
    src.sfx=midi_britain1,midi_britain2

ON=@EXIT
    SRC.SYSMESSAGE @95,,1 Britain bölgesinden ayrildın <SRC.NAME> !
Only bird sounds are heard when entering this area Ranting

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03-21-2021 05:57 PM
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Kanibal
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Post: #2
RE: UO music
Enable music in client options.

Grandmaster Localhost Admin
03-21-2021 08:01 PM
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djazraell
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Posts: 26
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Likes Received: 1 in 1 posts
Joined: May 2014
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Post: #3
RE: UO music
I already did but the music doesn't play
[Image: xRn8dS.png]

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03-21-2021 08:08 PM
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Kanibal
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Post: #4
RE: UO music
This should work sphere_map0.scp
Code:
[AREADEF a_townBritain]
NAME=Britain
GROUP=Britain
P=1495,1629,10,0
RECT=1408,1517,1691,1778,0
RECT=1436,1502,1670,1517,0
RECT=1522,1778,1641,1794,0
RECT=1691,1532,1721,1593,0
RECT=1388,1697,1410,1743,0
RECT=1397,1743,1410,1766,0
RECT=1399,1622,1410,1629,0
RECT=1377,1743,1397,1756,0    //West Bridge
FLAGS=region_flag_nobuilding|region_flag_guarded
EVENTS=r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass
TAG.GUARDOWNER=the city
TAG.MUSIC=midi_britain1

ON=@ENTER
    if (<src.kills> >= 5)
    src.sysmessage @38,,1 <src.name> Britain girişi seri katillere yasaklanmıştır !
return 1
endif
    SRC.SYSMESSAGE @1153,,1 Britain'e hoşledin <SRC.NAME>,
    SRC.SYSMESSAGE @95,,1 Artık britain korumaları size eşlik edecek.
    SRC.MUSIC=midi_britain1,midi_britain2
    src.sfx=midi_britain1,midi_britain2

ON=@EXIT
    SRC.SYSMESSAGE @95,,1 Britain bölgesinden ayrildın <SRC.NAME> !

Grandmaster Localhost Admin
03-23-2021 04:33 AM
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