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UO, Axis and Distances
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sgt912
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Post: #1
UO, Axis and Distances
I know this may sound like a stupid question, so apologies up front for that...

I decided to try and recreate a shard I had put together some years ago now for myself and my family (I lost the files for that when my NAS was hijacked with ransomware Ranting)
I've reached the stage of putting the various wild animal spawns and populating the world with monsters, but can't for the life of me remember how distances work. I think using '0' for distance from spawn point in Axis means there is no limit, but what do I use to constrain spawns to different areas?
03-05-2021 04:24 PM
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darksun84
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Post: #2
RE: UO, Axis and Distances
After they wander too far, spawned creatures get teleported back to their home area
03-05-2021 06:50 PM
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sgt912
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Post: #3
RE: UO, Axis and Distances
Thanks Darksun, that's something else I didn't know but it stands to reason, but how does the distance number work?
If I put a distance of, for example, 20 in the distance box in Axis, how far does that equate to on a map?
03-05-2021 11:47 PM
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darksun84
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Post: #4
RE: UO, Axis and Distances
If i remember well they can spawn up to 20 tiles away.
03-06-2021 07:05 AM
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sgt912
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Post: #5
RE: UO, Axis and Distances
Doh!
Of course - it’s all done by squares or tiles - I’m embarrassed now
03-07-2021 05:46 AM
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golfin
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Post: #6
RE: UO, Axis and Distances
In the ultima, the movement, one step of the characters, is always controlled by one tile, which are squares. It's alright this way.
03-07-2021 12:48 PM
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