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Treasure Hunt
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Ultima One
Journeyman
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Joined: Jan 2013
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Ultima One
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Treasure Hunt
Time to share some scripts we use frequently on TUP. Some may be in need of updating.
Treasure hunt. Using the command will provide you with a series of chests, that must be opened in a certain order. Personally it is a very simple version, someone probably has a more detailed one.
Place a Map inside each chest with the location of where the next chest is. Or edit the script to handle a book/scroll with a riddle or clue on it. Script requires you add about 100 maps into each chest, suggest it is changed to have 1 in it and clone it into players bags.
When a player clicks the first chest, they will be given the clue to the next one. Until 1 person finds the last chest.
Cleans itself up when the last chest is opened.
Use: .thunt 5
Use: Place maps in the chests pointing to the next chest.
Code:
[ITEMDEF i_chest_thunt_final]
ID=i_chest_metal_brass
DISPID=i_chest_metal_brass
NAME=odd looking chest
TYPE=t_container
TDATA2=042
FLIP=1
WEIGHT=20
DUPELIST=0e40,0e41
ON=@CREATE
ATTR = 08000
ON=@Click
IF (<SRC.ISGM>)
SAY <MORE1>
return 1
ON=@DClick // open
IF !(<SRC.ISGM>)
IF (<EVAL <SRC.TAG.THUNT_PROGRESS>> == <EVAL <MORE1>-1>)
SRC.EMOTE win the treasure hunt!
SRC.SYSMESSAGE You have won the treasure hunt and your prize has been put in your backpack inside a bag.
SERV.ALLCLIENTS TAG.THUNT_PROGRESS =
MASSDELETE i_chest_thunt // You will need my mass delete script, or your own to delete these.
OBJ = <src.targ.findid.i_bag>
OBJ.BOUNCE
REMOVE
SERV.ALLCLIENTS SYSMESSAGE @55 <SRC.NAME> has won the treasure hunt!
ELSE
SRC.SYSMESSAGE You are unable to open this chest yet!
ENDIF
RETURN 1
ENDIF
[ITEMDEF i_chest_thunt]
ID=i_chest_metal_brass
DISPID=i_chest_metal_brass
NAME=odd looking chest
TYPE=t_container
TDATA2=042
FLIP=1
WEIGHT=20
DUPELIST=0e40,0e41
ON=@CREATE
ATTR = 08000
ON=@Click
IF (<SRC.ISGM>)
SAY <MORE1>
return 1
ENDIF
ON=@DClick // open
IF !(<SRC.ISGM>)
IF (<EVAL <SRC.TAG.THUNT_PROGRESS>> == <EVAL <MORE1>-1>)
SRC.EMOTE found the next clue for the hunt.
SRC.SYSMESSAGE The next clue for the treasure hunt has been added to your backpack.
SRC.TAG.THUNT_PROGRESS = <MORE1>
OBJ = <src.targ.findtype.t_map>
OBJ.BOUNCE
ELSE
SRC.SYSMESSAGE You are unable to open this chest yet!
ENDIF
RETURN 1
ENDIF
[FUNCTION thunt]
LOCAL.CHEST_COUNT = <ARGS>
FOR <EVAL <LOCAL.CHEST_COUNT>-1>
SERV.NEWITEM i_chest_thunt
NEW.COLOR=079b //0798
NEW.MORE1=<EVAL <LOCAL._FOR>>
NEW.BOUNCE
ENDFOR
SERV.NEWITEM i_chest_thunt_final
NEW.COLOR=0798
NEW.MORE1=<ARGS>
NEW.BOUNCE
[PLEVEL 4]
thunt
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(This post was last modified: 05-16-2013 01:34 AM by Ultima One.)
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05-16-2013 01:34 AM |
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