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Timer and decay flag
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #5
RE: Timer and decay flag
The timer became -1 after it expired.

If you just use .add to place a static it will have no timer. If you ever move the object and it doesn't have the no decay flag it will set its timer to the countdown for decay. Normally this would just delete the item... but yours isn't set to decay either, so Sphere is letting you know it expects you to be doing something when the timer goes off because it sure as heck has no idea what to do.

So it warns you and set the timer to -1 and continues.
04-28-2012 04:56 AM
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Messages In This Thread
Timer and decay flag - CptObvious - 04-27-2012, 05:48 AM
RE: Timer and decay flag - Shaklaban - 04-27-2012, 06:47 AM
RE: Timer and decay flag - admin phoenix - 04-27-2012, 06:11 PM
RE: Timer and decay flag - CptObvious - 04-28-2012, 04:42 AM
RE: Timer and decay flag - Anarch Cassius - 04-28-2012 04:56 AM
RE: Timer and decay flag - Khaos - 04-29-2012, 12:47 PM
RE: Timer and decay flag - CptObvious - 04-29-2012, 07:01 PM
RE: Timer and decay flag - Khaos - 04-30-2012, 12:54 AM
RE: Timer and decay flag - CptObvious - 04-30-2012, 07:21 PM
RE: Timer and decay flag - Khaos - 05-01-2012, 11:30 AM
RE: Timer and decay flag - CptObvious - 05-01-2012, 05:58 PM
RE: Timer and decay flag - Crusader - 05-01-2012, 08:20 PM
RE: Timer and decay flag - Khaos - 05-01-2012, 11:05 PM

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