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Tiles blocking on event and green acres
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LostSkill
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Post: #11
RE: Tiles blocking on event and green acres
(11-22-2012 08:07 AM)RanXerox Wrote:  teleport your GM onto one of these places, then try this function, and post us the log results:

Code:
[FUNCTION f_pointlist]
SERV.NEWITEM=i_gold
NEW.P=<SRC.P>
LOCAL.MapPoint="<STRARG <NEW.P>>,<STRARG <STREAT <NEW.P>>>,<NEW.MAP>"
SERV.LOG Where is this? <LOCAL.MapPoint>
LOCAL.NumberOfStaticsHere=<SERV.MAP(<LOCAL.MapPoint>).STATICS>
SERV.LOG There are <dLOCAL.NumberOfStaticsHere> items on the <SERV.MAP(<LOCAL.MapPoint>).TERRAIN> terrain here
IF (<LOCAL.NumberOfStaticsHere>)
   FOR <LOCAL.NumberOfStaticsHere>
      LOCAL.ItemDefname=<SERV.MAP(<LOCAL.MapPoint>).STATICS.<EVAL <LOCAL._FOR>-1>.DEFNAME>
      SERV.LOG There is a <LOCAL.ItemDefname> here
   ENDFOR
ENDIF
NEW.REMOVE

Code:
where is this? 5558,1104,0
There are 0 items On the 040c Terran Here

This is what i got..
11-27-2012 06:28 AM
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RanXerox
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Post: #12
RE: Tiles blocking on event and green acres
Interersting... 040c is a wooden floor like you might find in a building.

When I go to that location with unmodified client 7.0.27.9 (my server is using client 7.0.23.1) I see grass... and when I try the function, I get "There are 0 items on the 03 terrain here" (03 is a grass tile.)

What version of client are you using to login, is it modified? Also what version of client is the server using?
11-27-2012 06:47 AM
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LostSkill
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Post: #13
RE: Tiles blocking on event and green acres
i am using 2.0.3x client, and it is unmodified, server is using the same client, and 56b version.

i have a feeling that meybe there is something with my windows version? because on my other computer i set the same server what i am using on this pc, and then i can run and there is no blocking..
11-27-2012 10:47 AM
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