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Store crystal
Author Message
ograso
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Post: #1
Store crystal
I need a reg storage about inscriptor craft player.

- Player can store huge amount regs in this crystal when they buy regs.
- Player can extract regs whatever they want. They can be extract 1 or 2 or all from store crystal
- Player can extract spesific amount of regs from crystal to own bagpack
- Player can collect regs from own bagpack. Crystal can check bagpack and collect all regs

TY
05-27-2014 11:04 AM
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ograso
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Post: #2
RE: Store crystal
done with spherecpmmunities help
06-22-2014 01:02 AM
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Extreme
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SphereCommunity

Post: #3
RE: Store crystal
hehehe

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
06-22-2014 03:35 AM
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ograso
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Post: #4
RE: Store crystal
Smile Extreme is my hero Smile
06-22-2014 03:44 AM
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[Nores]
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Post: #5
RE: Store crystal
This is reg store.
Code:
[ITEMDEF i_reg_store]
name reagent store
id i_crystal_green_big
type t_eq_script
Value 5000
flip=0

On=@Create
color 0b92

On=@Click
if (<more1> == 00 )
message @091,,1 a reagent store
return 1
else
message @091,,1 a reagent store
message @092,,1 [<link.name>]
return 1

On=@Dclick
if !(<src.uid> == <topobj.uid>)
src.sysmessage @1100,,1 Bunu kullanabilmeniz icin uzerinizde olmali.
return 1
elseif (<more1> == 00 )
more1 <src.uid>
src.sysmessage @045,,1 Reagent store artik sizin.
link <src.uid>
return 1
elseif !(strmatch('<more1>','<src.uid>' )
src.sysmessage @1100,,1 Bu reagent store bir baskasinin.
return 1
elseif (<more1> == <src.uid>)
src.dialog d_reagent_store
return 1
endif

[DIALOG d_reagent_store]
100, 20
//PAGE 0
resizepic 2 2 2620 460 376
button 28 330 4005 4006 1 0 1
text 59 330 1152 16
button 179 330 4005 4006 1 0 2
text 212 330 1152 17
gumppic 210 40 5569

tilepic 10 60 <eval 0f8d> // spider silk
gumppic 22 80 2443
text 46 82 5 0
text 45 58 5 1

tilepic 10 112 <eval 0f8c> // sulfurous ash
gumppic 22 128 2443
text 46 130 5 2
text 48 110 5 3

tilepic 10 164 <eval 0f88> // nightshade
gumppic 22 184 2443
text 46 186 5 4
text 45 162 5 5

tilepic 10 216 <eval 0f7b> // mandrake root
gumppic 22 233 2443
text 46 235 5 6
text 45 214 5 7

tilepic 10 268 <eval 0f85> // ginseng
gumppic 22 285 2443
text 46 287 5 8
text 45 266 5 9


tilepic 204 273 <eval 0f84> // garlic
gumppic 210 285 2443
text 233 287 5 10
text 232 266 5 11

tilepic 204 216 <eval 0f86> // blood moss
gumppic 210 233 2443
text 233 235 5 12
text 232 214 5 13

tilepic 198 168 <eval 0f7a> // black pearl
gumppic 210 184 2443
text 233 186 5 14
text 232 162 5 15

[DIALOG d_reagent_store TEXT]
<eval <src.tag0.spider_silk>>
Spider's Silk
<eval <src.tag0.sulfur_ash>>
Sulfurous Ash
<eval <src.tag0.nightshade>>
Nightshade
<eval <src.tag0.blood_moss>>
Blood Moss
<eval <src.tag0.ginseng>>
Ginseng
<eval <src.tag0.garlic>>
Garlic
<eval <src.tag0.mandrake_root>>
Mandrake Root
<eval <src.tag0.black_pearl>>
Black Pearls
Hepsini Cikart
Reagent Ekle

[DIALOG d_reagent_store BUTTON]
on=1
if (<src.tag0.nightshade> > 0)
serv.newitem i_reag_nightshade
new.amount <src.tag0.nightshade>
new.bounce
src.tag0.nightshade 0
else
return 0
endif
if (<src.tag0.garlic> > 0)
serv.newitem i_reag_garlic
new.amount <src.tag0.garlic>
new.bounce
src.tag0.garlic 0
else
return 0
endif
if (<src.tag0.ginseng> > 0)
serv.newitem i_reag_ginseng
new.amount <src.tag0.ginseng>
new.bounce
src.tag0.ginseng 0
else
return 0
endif
if (<src.tag0.black_pearl> > 0)
serv.newitem i_reag_black_pearl
new.amount <src.tag0.black_pearl>
new.bounce
src.tag0.black_pearl 0
else
return 0
endif
if (<src.tag0.spider_silk> > 0)
serv.newitem i_reag_spider_silk
new.amount <src.tag0.spider_silk>
new.bounce
src.tag0.spider_silk 0
else
return 0
endif
if (<src.tag0.sulfur_ash> > 0)
serv.newitem i_reag_sulfur_ash
new.amount <src.tag0.sulfur_ash>
new.bounce
src.tag0.sulfur_ash 0
else
return 0
endif
if (<src.tag0.blood_moss> > 0)
serv.newitem i_reag_blood_moss
new.amount <src.tag0.blood_moss>
new.bounce
src.tag0.blood_moss 0
else
return 0
endif
if (<src.tag0.mandrake_root> > 0)
serv.newitem i_reag_mandrake_root
new.amount <src.tag0.mandrake_root>
new.bounce
src.tag0.mandrake_root 0
else
return 0
endif
on=2
serv.newitem i_reg_ekle
new.equip
return 1

[ITEMDEF i_reg_ekle]
id i_gold
name reagent ekle
type t_eq_script
layer layer_special
weight 0.1

On=@Create
timer 15
attr attr_decay

On=@Timer
Remove

On=@Equip
target @045,,1 Eklemek istediginiz reagent'i secin.
return 1

On=@TargOn_Char
Return 1

On=@TargOn_Ground
return 1

On=@TargOn_Item
if (<src.targ.baseid> == i_reag_nightshade )
src.tag0.nightshade <eval <src.tag0.nightshade> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> nightshade eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_garlic )
src.tag0.garlic <eval <src.tag0.garlic> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> garlic eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_ginseng )
src.tag0.ginseng <eval <src.tag0.ginseng> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> ginseng eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_black_pearl )
src.tag0.black_pearl <eval <src.tag0.black_pearl> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> black pearl eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_spider_silk )
src.tag0.spider_silk <eval <src.tag0.spider_silk> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> spider silk eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_sulfur_ash )
src.tag0.sulfur_ash <eval <src.tag0.sulfur_ash> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> sulphurous ash eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_blood_moss )
src.tag0.blood_moss <eval <src.tag0.blood_moss> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> blood moss eklendi.
timer 1
src.targ.remove
return 1
elseif (<src.targ.baseid> == i_reag_mandrake_root )
src.tag0.mandrake_Root <eval <src.tag0.mandrake_root> + <src.targ.amount>>
src.sms Reagent Store'unuza <eval <src.targ.amount>> mandrake root eklendi.
timer 1
src.targ.remove
return 1
else
src.smg Bu bir reagent degil.
timer 1
return 1
endif
This is ingot store.
Code:
[ITEMDEF i_ingot_store]
name Ingot Store
id i_crystal_green_big
type t_eq_script
Value 5000
flip=0

On=@Create
color 07a1
attr 04

On=@Click
if (<more1> == 00 )
message a ingot store
return 1
else
message @1993 Ingot Store
return 1

On=@Dclick
if !(<src.uid> == <topobj.uid>)
src.sysmessage @1940 Bunu kullanabilmeniz icin uzerinizde olmali.
return 1
elseif (<more1> == 00 )
more1 <src.uid>
src.sysmessage @65 Ingot store artik sizin.
link <src.uid>
return 1
elseif !(strmatch('<more1>','<src.uid>')
src.sysmessage @1940 Bu ingot store bir baskasinin.
return 1
elseif (strmatch('<more1>','<src.uid>')
dialog d_ingot_store
return 1
endif

On=@TargOn_Item
if (<isempty <tag0.iron_ingot>>) || (<isempty <tag0.old_copper_ingot>>) || (<isempty <tag0.dull_copper_ingot>>) || (<isempty <tag0.copper_ingot>>) || (<isempty <tag0.gold_ingot>>) || (<isempty <tag0.shadow_ingot>>) || (<isempty <tag0.silver_ingot>>) || (<isempty <tag0.bronze_ingot>>)
tag0.iron_ingot 0
tag0.old_copper_ingot 0
tag0.dull_copper_ingot 0
tag0.copper_ingot 0
tag0.gold_ingot 0
tag0.shadow_ingot 0
tag0.silver_ingot 0
tag0.bronze_ingot 0
endif

if (<src.targ.baseid> == i_ingot_iron )
tag0.iron_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> iron eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_old_copper )
tag0.old_copper_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> old copper eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_dull_copper )
tag0.dull_copper_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> dull copper eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_copper )
tag0.copper_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> copper eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_gold )
tag0.gold_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> gold eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_shadow )
tag0.shadow_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> shadow eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_silver )
tag0.silver_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> silver eklendi.
src.targ.remove
target
elseif (<src.targ.baseid> == i_ingot_bronze )
tag0.bronze_ingot += <src.targ.amount>
src.sms Ingot Store'unuza <eval <src.targ.amount>> bronze eklendi.
src.targ.remove
target
else
src.smg @1945 Bu bir ingot degil.
endif
return 1

[DIALOG d_ingot_store]
100, 20
//PAGE 0
resizepic 2 2 5054 460 420
button 28 330 4005 4006 1 0 1
text 59 330 990 16
button 185 330 4005 4006 1 0 2
text 216 330 990 17
button 28 350 4005 4006 1 0 3
dtext 59 350 990 Hepsinden Cikart
button 185 350 4005 4006 1 0 4
dtext 216 350 990 Hepsini Ekle
gumppic 210 40 5569

tilepic 10 60 <eval 0f8d> // iron
gumppic 22 80 2443
textentry 46 82 40 20 5 0 0
button 90 80 4005 4006 1 0 5
text 45 58 5 1

tilepic 10 112 <eval 0f8c> // old copper
gumppic 22 128 2443
textentry 46 130 40 20 5 1 2
button 90 128 4005 4006 1 0 6
text 48 110 5 3

tilepic 10 164 <eval 0f88> // dull copper
gumppic 22 184 2443
textentry 46 186 40 20 5 2 4
button 90 184 4005 4006 1 0 7
text 45 162 5 5

tilepic 10 216 <eval 0f7b> // copper
gumppic 22 233 2443
textentry 46 235 40 20 5 3 6
button 90 232 4005 4006 1 0 11
text 45 214 5 7

tilepic 10 268 <eval 0f85> // gold
gumppic 22 285 2443
textentry 46 287 40 20 5 4 8
button 90 285 4005 4006 1 0 9
text 45 266 5 9

tilepic 204 273 <eval 0f84> // shadow
gumppic 210 285 2443
textentry 233 287 40 20 5 5 10
button 277 285 4005 4006 1 0 10
text 232 266 5 11

tilepic 204 216 <eval 0f86> // silver
gumppic 210 233 2443
textentry 233 235 40 20 5 6 12
button 277 233 4005 4006 1 0 8
text 232 214 5 13

tilepic 198 168 <eval 0f7a> // bronze
gumppic 210 184 2443
textentry 233 186 40 20 5 7 14
button 277 184 4005 4006 1 0 12
text 232 162 5 15

[DIALOG d_ingot_store TEXT]
<eval <tag0.iron_ingot>>
Iron Ingot
<eval <tag0.old_copper_ingot>>
Old Copper Ingot
<eval <tag0.dull_copper_ingot>>
Dull Copper Ingot
<eval <tag0.copper_ingot>>
Copper Ingot
<eval <tag0.gold_ingot>>
Gold Ingot
<eval <tag0.shadow_ingot>>
Shadow Ingot
<eval <tag0.silver_ingot>>
Silver Ingot
<eval <tag0.bronze_ingot>>
Bronze Ingot
Hepsini Cikart
Ingot Ekle
0

[DIALOG d_ingot_store BUTTON]
on=1
if (<tag0.iron_ingot> > 0)
serv.newitem i_ingot_iron
new.amount <tag0.iron_ingot>
new.bounce
tag0.iron_ingot 0
endif

if (<tag0.old_copper_ingot> > 0)
serv.newitem i_ingot_old_copper
new.amount <tag0.old_copper_ingot>
new.bounce
tag0.old_copper_ingot 0
endif

if (<tag0.dull_copper_ingot> > 0)
serv.newitem i_ingot_dull_copper
new.amount <tag0.dull_copper_ingot>
new.bounce
tag0.dull_copper_ingot 0
endif

if (<tag0.copper_ingot> > 0)
serv.newitem i_ingot_copper
new.amount <tag0.copper_ingot>
new.bounce
tag0.copper_ingot 0
endif

if (<tag0.gold_ingot> > 0)
serv.newitem i_ingot_gold
new.amount <tag0.gold_ingot>
new.bounce
tag0.gold_ingot 0
endif

if (<tag0.shadow_ingot> > 0)
serv.newitem i_ingot_shadow
new.amount <tag0.shadow_ingot>
new.bounce
tag0.shadow_ingot 0
endif

if (<tag0.silver_ingot> > 0)
serv.newitem i_ingot_silver
new.amount <tag0.silver_ingot>
new.bounce
tag0.silver_ingot 0
endif

if (<tag0.bronze_ingot> > 0)
serv.newitem i_ingot_bronze
new.amount <tag0.bronze_ingot>
new.bounce
tag0.bronze_ingot 0
endif

on=2
target

On=3
sdialog d_hepsinden_cikart

On=4
if (<src.findid.i_ingot_iron>)
tag0.iron_ingot += <src.rescount i_ingot_iron>
src.consume <src.rescount i_ingot_iron> i_ingot_iron
endif

if (<src.findid.i_ingot_old_copper>)
tag0.old_copper_ingot += <src.rescount i_ingot_old_copper>
src.consume <src.rescount i_ingot_old_copper> i_ingot_old_copper
endif

if (<src.findid.i_ingot_dull_copper>)
tag0.dull_copper_ingot += <src.rescount i_ingot_dull_copper>
src.consume <src.rescount i_ingot_dull_copper> i_ingot_dull_copper
endif

if (<src.findid.i_ingot_copper>)
tag0.copper_ingot += <src.rescount i_ingot_copper>
src.consume <src.rescount i_ingot_copper> i_ingot_copper
endif

if (<src.findid.i_ingot_gold>)
tag0.gold_ingot += <src.rescount i_ingot_gold>
src.consume <src.rescount i_ingot_gold> i_ingot_gold
endif

if (<src.findid.i_ingot_shadow>)
tag0.shadow_ingot += <src.rescount i_ingot_shadow>
src.consume <src.rescount i_ingot_shadow> i_ingot_shadow
endif

if (<src.findid.i_ingot_silver>)
tag0.silver_ingot += <src.rescount i_ingot_silver>
src.consume <src.rescount i_ingot_silver> i_ingot_silver
endif

if (<src.findid.i_ingot_bronze>)
tag0.bronze_ingot += <src.rescount i_ingot_bronze>
src.consume <src.rescount i_ingot_bronze> i_ingot_bronze
endif

src.sysmessage @1940 Cantanizdaki butun ingotlar ingot store'a eklendi.

On=5
if (<argtxt[0]> > 0)
if (<eval <tag0.iron_ingot>> >= <argtxt[0]>)
serv.newitem i_ingot_iron
new.amount <argtxt[0]>
new.bounce
tag0.iron_ingot -= <argtxt[0]>
else
src.smg @1940 Ingot Store'unuzda bu kadar iron yok.
endif
endif

On=6
if (<argtxt[1]> > 0)
if (<eval <tag0.old_copper_ingot>> >= <argtxt[1]>)
serv.newitem i_ingot_old_copper
new.amount <argtxt[1]>
new.bounce
tag0.old_copper_ingot -= <argtxt[1]>
else
src.smg @1940 Ingot Store'unuzda bu kadar old copper yok.
endif
endif

On=7
if (<argtxt[2]> > 0)
if (<eval <tag0.dull_copper_ingot>> >= <argtxt[2]>)
serv.newitem i_ingot_dull_copper
new.amount <argtxt[2]>
new.bounce
tag0.dull_copper_ingot -= <argtxt[2]>
else
src.smg @1940 Ingot Store'unuzda bu kadar ingot yok.
endif
endif

On=8
if (<argtxt[6]> > 0)
if (<eval <tag0.copper_ingot>> >= <argtxt[6]>)
serv.newitem i_ingot_copper
new.amount <argtxt[6]>
new.bounce
tag0.copper_ingot -= <argtxt[6]>
else
src.smg @1940 Ingot Store'unuzda bu kadar copper yok.
endif
endif

On=9
if (<argtxt[4]> > 0)
if (<eval <tag0.gold_ingot>> >= <argtxt[4]>)
serv.newitem i_ingot_gold
new.amount <argtxt[4]>
new.bounce
tag0.gold_ingot -= <argtxt[4]>
else
src.smg @1940 Ingot Store'unuzda bu kadar gold yok.
endif
endif

On=10
if (<argtxt[5]> > 0)
if (<eval <tag0.shadow_ingot>> >= <argtxt[5]>)
serv.newitem i_ingot_shadow
new.amount <argtxt[5]>
new.bounce
tag0.shadow_ingot -= <argtxt[5]>
else
src.smg @1940 Ingot Store'unuzda bu kadar shadow yok.
endif
endif

On=11
if (<argtxt[3]> > 0)
if (<eval <tag0.silver_ingot>> >= <argtxt[3]>)
serv.newitem i_ingot_silver
new.amount <argtxt[3]>
new.bounce
tag0.silver_ingot -= <argtxt[3]>
else
src.smg @1940 Ingot Store'unuzda bu kadar silver yok.
endif
endif

On=12
if (<argtxt[7]> > 0)
if (<eval <tag0.bronze_ingot>> >= <argtxt[7]>)
serv.newitem i_ingot_bronze
new.amount <argtxt[7]>
new.bounce
tag0.bronze_ingot -= <argtxt[7]>
else
src.smg @1940 Ingot Store'unuzda bu kadar bronze yok.
endif
endif

[DIALOG d_hepsinden_cikart]
100, 20
PAGE 0
resizepic 2 2 5054 140 90
resizepic 25 25 2620 60 35
textentry 32 32 40 20 990 1 0
button 90 30 4005 4006 1 0 1

[DIALOG d_hepsinden_cikart TEXT]
0

[DIALOG d_hepsinden_cikart BUTTON]
On=1
if (<eval <argtxt[1]>> == 0)
return 1
endif
if (<eval <tag0.iron_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.old_copper_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.dull_copper_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.copper_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.gold_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.shadow_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.silver_ingot>> < <eval <argtxt[1]>>) || (<eval <tag0.bronze_ingot>> < <eval <argtxt[1]>>)
src.sysmessage @38,1,1 Ingot Store'da bu kadar ingot bulunmuyor.
return 1
endif

serv.newitem i_ingot_iron
new.amount <eval <argtxt[1]>>
new.bounce
tag0.iron_ingot <eval <tag0.iron_ingot> - <argtxt[1]>>

serv.newitem i_ingot_old_copper
new.amount <eval <argtxt[1]>>
new.bounce
tag0.old_copper_ingot <eval <tag0.old_copper_ingot> - <argtxt[1]>>

serv.newitem i_ingot_dull_copper
new.amount <eval <argtxt[1]>>
new.bounce
tag0.dull_copper_ingot <eval <tag0.dull_copper_ingot> - <argtxt[1]>>

serv.newitem i_ingot_copper
new.amount <eval <argtxt[1]>>
new.bounce
tag0.copper_ingot <eval <tag0.copper_ingot> - <argtxt[1]>>

serv.newitem i_ingot_gold
new.amount <eval <argtxt[1]>>
new.bounce
tag0.gold_ingot <eval <tag0.gold_ingot> - <argtxt[1]>>

serv.newitem i_ingot_shadow
new.amount <eval <argtxt[1]>>
new.bounce
tag0.shadow_ingot <eval <tag0.shadow_ingot> - <argtxt[1]>>

serv.newitem i_ingot_silver
new.amount <eval <argtxt[1]>>
new.bounce
tag0.silver_ingot <eval <tag0.silver_ingot> - <argtxt[1]>>

serv.newitem i_ingot_bronze
new.amount <eval <argtxt[1]>>
new.bounce
tag0.bronze_ingot <eval <tag0.bronze_ingot> - <argtxt[1]>>

[eof]
(This post was last modified: 06-28-2014 08:59 AM by [Nores].)
06-28-2014 08:57 AM
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ograso
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Post: #6
RE: Store crystal
Thank you interested in Nores. This script will help to ppl
06-30-2014 03:08 AM
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