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Stable Build?
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Shaklaban
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Post: #21
RE: Stable Build?
(03-27-2012 12:42 PM)AwKward Wrote:  slowly moving up the patch list, testing stability.

so far have not had a patch that will not crash my server.
upto 5.0.9.1
still crashing.
I must be doing something wrong.

What i wanted to do, was just get a server going, without any need for patching, basically, just install the game and run a server.

Is that possible?

as dagger4k says if you are using older scripts they can cause crash. it is easy to create exception with scripts for example:

if you forgot to add button keyword to button part of the dialogs it can cause crash

Code:
[dialog d_blabla]
on=1 10
...

if you use remove under @unequip you get crash.

Code:
on=@uneqip
remove

also you can create infinite loops, they also crashes the server.

Code:
on=@dropon_ground
bounce <src> // if weight is exceeded max weights this is an infinite loop.

there is lot of scenarios like this so you can use older pack and expect stability. you need to test stability with default scripts.

also i have experienced crashes in the past related to internet download manager and spy doctor.
(This post was last modified: 03-27-2012 08:56 PM by Shaklaban.)
03-27-2012 08:50 PM
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AwKward
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Post: #22
RE: Stable Build?
Hmm,

I think i have used almost all of the prerelease nightlies, and the latest one that was linked earlyer in this post.

Im Not mixxing and matching scriptpacks with the sepheresrvr, each scriptpack i have been using has been the ones that goes with that specific spheresrvr.
I have not edited any scripts or started scripting, since i have not had a stable version of the server to bother with.

Now what im really looking for.. is a server and scriptpack that can work with ML.. just a flat install.. no patching.
something stable.. i dont really wanna have to downgrade to 55i.. but if its going to be more stable.. then maybe i should.
03-28-2012 07:13 AM
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Valios
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Sphere Suite 2013

Post: #23
RE: Stable Build?
Downgrading is not an option, we do not support 55i anymore. You must be doing something wrong definitely. First off, UntestedMonsters.scp doesn't come with default scriptpack so you're mixing scripts. If your npc or your player is walking in a non-defined region it's because the map definition is not being loaded and/or your account doesn't have the correct RespID to be able to use some features. After uncommenting the spheretable map files (removing the "//") go to the sphere.ini and change autorespid to 6, restart the server and create a new admin account and test it again. Make sure your script folder have the following subfolders: add_on, items, maps, npc, speech, stones, web. And make sure you're using a clean copy again

Check in your sphere.ini if you have enabled these features also:
FeatureLBR = 01|02
FeatureAOS = 01|02|04|08

Run a clean server with no items or npcs added on it. Your console is crashing because you're getting errors so you have to get rid of them.
03-28-2012 08:13 AM
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AwKward
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Post: #24
RE: Stable Build?
Ah nice, sorry for the late reply, thanx for keeping this post updated for me for when i get back.

Ok going to start a new fresh one with the link you posted Valios
http://nightly.prerelease.sphere.torfo.org/

Will create new account, change the resdisp to 6, and make those spcific changes to the ini and tables file.

*cross's fingers*
Alright.

No error's.. still crashing.
(This post was last modified: 03-30-2012 12:43 PM by AwKward.)
03-30-2012 12:32 PM
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AwKward
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Post: #25
RE: Stable Build?
downloaded the march30 recent build+scripts.
seemed to last longer than the others before crash, had my hopes up.

only made the minor changes that you would to the ini, made the default changes to the tables.
Had no errors other than the multi, which corrects itself after 2 saves.

but inevitably it crashed.
Is there a windows7 64bit server?


Never had an issue like this when i was using windowsXP.
just FYI, i did change them to be compatible with windowsXP service pack3.
(This post was last modified: 03-30-2012 02:16 PM by AwKward.)
03-30-2012 02:00 PM
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ShiryuX
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Post: #26
RE: Stable Build?
I'm using Windows 7 64 bit and somehow, when I start Sphere it just crashes after loading everything.
Then I just open it again and it works. But you know, never paid attention to this since I do changes on the source, compile, test, change, compile, test and so on all the time...
03-30-2012 02:28 PM
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AwKward
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Post: #27
RE: Stable Build?
I have had that too.
Load it up, idle for a sec as i load the client to login, then it will crash.

But what im getting is the server is up, stable, i do a few things around the server then the crash happens.
I stopped doing anything on the server, and just use a razor macro to teleport around the brit gy.

After maybe 1-2 minutes of that, i crash.
03-30-2012 02:31 PM
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ShiryuX
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Post: #28
RE: Stable Build?
Are you doing that with a clean install? Default pack (No SCP, just the default pack)?
03-30-2012 02:32 PM
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AwKward
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Post: #29
RE: Stable Build?
yep nothing else added, no monsters, no spawns and no items.
just the default newbie gear you get on the toon.
clean install with ML
4.0.11c client is the default with a fresh install.
(This post was last modified: 03-30-2012 02:40 PM by AwKward.)
03-30-2012 02:38 PM
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ShiryuX
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Post: #30
RE: Stable Build?
Can't reproduce the crash with the client, been teleporting for 2 o 3 minutes, send me a PM with MSN or ICQ contact.
03-30-2012 02:56 PM
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