Ultima One
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Ultima One
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RE: Sphere Servers
Thanks for the input, I need a serious think about it, it goes against what I'd *like* to see, but I do see that people are tired of it.
Most servers that do not have dedicated players and offer this, often find their players are bored after a few months of PvPing at the top level and move on, or dtop playing, I'm trying to build in some way where a player feels like they have put something into the game, and built a place where their character has evolved, so they're less likely to just pick up and quit, and also spend more time playing than just 1 day a week to fill some boredom etc.
But I do see your point, and know its true, I don't know what UO Forever do in terms of those things, but I see most other EU/US servers left with players on do that now
While on the topic, what are peoples views on no skill cap compared to skill cap?
My feature list states my thoughts, but wondered if I was missing something? I like to encourage trade - its the a big system that separates it from any other MMO these days, and I hate seeing everyone craft their own kit, seeing empty vendors and so on. And I dont like how a Miner could defend himself against any threat, for example rare materials mined in hard locations would becomes easier to get, just keep up some stone walls while mining or something.
ULTIMA ONE
The modern, sphere powered Ultima Online server
(This post was last modified: 08-11-2015 08:03 PM by Ultima One.)
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08-11-2015 08:00 PM |
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