This has been bounced around a lot. As ShiryuX pointed out, this has been done prior with SCP. That project failed horribly due to uncontrolled and unchecked script additions and never saw the light of day or a completion. The process of doing this would need a dedicated team to get it done and converge together to layout an agreed upon script base and standardization. This is also where issues come in, as a lot of people cannot seem to agree on a script guideline base for a server.
Though the idea is magnificent in thought, the application has always failed. This was tossed around behind closed doors in the sphere developer forums and in private between Xun and I. One time also between Extreme and I as well.
Just like development, not a lot of us have time for it. There is no pay involved and most of our daily lives take precedence over working on free projects. Mind you, we seem to have more time for our own servers than something that benefits the whole. Which I always thought was a bit odd, but hey, that's how Sphere has always been. Everyone wants their own custom server.
Edit:
Just think, this would mean everyone would have to come together and staff a server together without arguments. I'd love to see this done.
(02-13-2016 12:55 PM)ShiryuX Wrote: We tried to do this years ago. It was called Sphere Community Play. Had most of the cities spawned, some dungeons.
Also we were working with SCP, so it was supposed to help with that script pack.
Anyway the forums should be here, but in private (only staff can see it)
I am sure you figured who I am by now. LOL. I don't have access to my old email to jump on my old account, but if you are interested in working on a server, I have already contacted Extreme. I will be contacting Xun soon as well. I know you and I have tried this route before and it flopped, but we can give it another go if you'd like. I have been doing about 2,000 - 4,000 lines of a code a day in my free time setting a proper server and file structure broken down how it should be. Most of the core is near done and about 90% of the mobiles are up-to-date. Working on artifacts and items and rebalancing item generation functions. Luck still needs to be added in, but I have T-Maps working as EA does at the moment (That alone was a huge task). Weaponry and armor is done. Spells, hahaha... no. I haven't touched them minus the combat code me and Joe released years back. It is the small core things that need to be done at the moment and reworking a few skills. It's probably ready for Beta release minus it not being spawned or decorated. Which other spawning scripts won't work with my naming conventions.
I compiled all of my work over the past ten years or so and have been adding in additions to the systems that were made for this project and completely scrapped the old server I had back when I started.
Like I said, it needs tweaking and using some of Sphere's core is not ideal in some situations, but you, Extreme, Xun, and I have always created something that trumped the core a million times over.
Let me know if you are interested. PM me on here and I will give you my new Skype (Yes, locked out of old email means locked out of old Skype as well).