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Smelt Operation
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Journeyman
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The North Shield

Post: #1
Smelt Operation
Actually, I'm controlling fail rate of smelting ores by manually scripting but I just do not know or even did not try it before that there is a way of configuring smelting fail ratio without scripting. As original, for instance, once i smelt iron shield , forge is able to smelt it however I change the material like shadow or etc, there is a message saying that forge heat is not enough to smelt that item. So let me know if you have any idea about it.
03-13-2014 02:59 AM
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Coruja
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Dimension Shard

Post: #2
RE: Smelt Operation
I dont know if re-smelt is an skill action, but try using ACTDIF=10 (success) or -10 (fail) on char after you start the action
03-14-2014 03:55 PM
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Journeyman
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The North Shield

Post: #3
RE: Smelt Operation
I tried actdiff but it is only working with makeitem Smile

Actually, I have no problem with operating such things but I want to get rid of unnecessary scripts in my server. Therefore, I'm asking.
(This post was last modified: 03-21-2014 10:15 PM by Avatar.)
03-14-2014 08:17 PM
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Journeyman
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The North Shield

Post: #4
RE: Smelt Operation
Any Clue ?
03-20-2014 07:15 AM
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Coruja
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Post: #5
RE: Smelt Operation
honestly I think if there's nothing to control the repair success/fail, we must request it to devs, it will be a great feature

if REPAIR is an action like MAKEITEM, why not have ACTDIFF working on repair too?
maybe it's easy to implement on source, and with this single line (ACTDIFF=10, -10, etc) we can save some unnecessary code lines
03-20-2014 11:05 AM
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Journeyman
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The North Shield

Post: #6
RE: Smelt Operation
That's what I'm talking about Wink
03-21-2014 10:15 PM
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darksun84
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Post: #7
RE: Smelt Operation
You have to add the @UseQuick trigger in the blacksmith skill block for handling reparation, argn2 is the difficulty
(This post was last modified: 03-22-2014 05:16 AM by darksun84.)
03-22-2014 05:12 AM
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The North Shield

Post: #8
RE: Smelt Operation
Thank you Darksun84 Smile
03-23-2014 12:26 AM
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