Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Exp System - Doesn't work from 0.56b to 0.56d
Author Message
Claus
Apprentice
*

Posts: 21
Likes Given: 2
Likes Received: 0 in 0 posts
Joined: Jan 2014
Reputation: 0



Post: #11
RE: Exp System - Doesn't work from 0.56b to 0.56d
In the end, even though I'm thinking of using the built-in system of sphere, I was able to figure out how to make mine work.
It was enough to put the entry DEFNAME in the script sphere_defs.scp and the entries EVENTS and FUNCTION in the script sphere_event_npcs.scp. Finally I have no cpaito because, but it works like this, I have to open the file containing the data of the monsters that give EXP, save even if I haven't modified anything and give the resync. And it all works. I didn't understand why, but it goes.

Now I need a hand to implement this system in a multiplayer key, I made a post in the request section. thanks again for the help.
(This post was last modified: 09-14-2019 09:25 AM by Claus.)
09-14-2019 09:24 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)