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Exp System - Doesn't work from 0.56b to 0.56d
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Claus
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Post: #11
RE: Exp System - Doesn't work from 0.56b to 0.56d
In the end, even though I'm thinking of using the built-in system of sphere, I was able to figure out how to make mine work.
It was enough to put the entry DEFNAME in the script sphere_defs.scp and the entries EVENTS and FUNCTION in the script sphere_event_npcs.scp. Finally I have no cpaito because, but it works like this, I have to open the file containing the data of the monsters that give EXP, save even if I haven't modified anything and give the resync. And it all works. I didn't understand why, but it goes.

Now I need a hand to implement this system in a multiplayer key, I made a post in the request section. thanks again for the help.
(This post was last modified: 09-14-2019 09:25 AM by Claus.)
09-14-2019 09:24 AM
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