The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skill gaining system
Author Message
Indiaret
Apprentice
*

Posts: 45
Likes Given: 3
Likes Received: 1 in 1 posts
Joined: Apr 2016
Reputation: 0



Post: #1
Skill gaining system
Hi,

Does skillmake attribute of item depends on gain chance, if i will make it ? Because I tried it through trigger @gain and making item with 30.0 skillmake has same chance as item with 60.0 skillmake. It don't take too much sense for me. Are there any exceptions or skill gain chance depends only on my skill and adv_rate of skill ?

Example:
I have robe, skillmake 35.0 tailoring
I have plain dress, skill make 50.0 tailoring

Code:
[SKILL 34]
DEFNAME=Skill_Tailoring
KEY=Tailoring
TITLE=Tailor
FLAGS=SKF_CRAFT
PROMPT_MSG=
DELAY=2.5        //Old value=4.5
STAT_STR=0
STAT_INT=0
STAT_DEX=0
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=0
ADV_RATE=13.0,550.0,2200.0
VALUES=1,20,80

on=@GAIN
say chance to gain: <argn2> maximum <argn3>

Making the robe and the plain dress gives me same chance to gain (11/1000). Its right ? Because I want gain chance also based on difficulty of making.

And moreover ... function skillgain dont work proper with difficulty atribute (ex. skillgain tailoring is same as skillgain tailoring,50)

Thanks Bye
08-09-2019 03:28 AM
Find all posts by this user Like Post Quote this message in a reply
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #2
RE: Skill gaining system
Unfortunately both skill success change and SKILLGAIN function uses some old weird formulas. I never changed these formulas because some ppl like "old style" servers so I avoid change these old formulas/settings

But anyway, I think the best way to master these skill-related formulas is simply write your own scripted formula on char triggers like @SkillStart or @SkillMakeItem

@SkillStart -> here you can create your own success chance formula, ACTDIFF=-100 means fail and ACTDIFF=100 means success
@SkillMakeItem -> this trigger is called -after- skill success when the crafted item is already created (ACT is the created item), here you can insert your own skillgain formula using SKILLGAIN function

You can also use these formulas directly on skilldef triggers like @Start, @Success, @Fail, etc. Also don't forget to set ADV_RATE=0.0,0.0,0.0 on these skills, this will completely disable the hardcoded skillgain formula to avoid conflicts with your scripted formula
09-03-2019 09:03 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)