XuN
Sphere Developer
Posts: 852
Likes Given: 102
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Joined: Jul 2013
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RE: [Request] Attacker.add/del
Until engage combat I check every second that each enemy (using attacker.x) is in certain range and in line of sight (or have been out of them for less than a defined time), have been active in the combat in the last x seconds and he's not death, and I want to delete him from the 'system' if he doesn't pass this arguments but i see no way for deleting a char from attacker list, even deleting memory attached to him, i also want this system to have control of damage done for a loot and exp system and also being able to cast some abilities or do some custom moves, speech, or whatever I like and have defined in some tag/def pointing to this char without making a script to every npc. I would need to rewrite whole system using tags for each enemy/dmg as I already have to use for distance/los, and it would help to make more active combats, when npc haves 0 enemies acording to this system I make him heal, so you can't run and dmg to kill him in 30 tries and also try to give more use to the party system by having to kill in groups some monsters
Edit: BTW, attackear.clear doesn't work either by script or ingame command, you type .xshow attacker after using it and list is still up
(This post was last modified: 08-11-2013 08:28 PM by XuN.)
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08-11-2013 04:53 PM |
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