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Ultima One
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Joined: Jan 2013
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Ultima One
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Regs List
Time to share some scripts we use frequently on TUP. Some may be in need of updating.
Simple script to show regs in your backpack, highlights what you are low on. We don't allow Razor on our server or similar tools, so this can be useful.
Use: .regs
Code:
//********************************************************************//
// REAGENT LIST //
// DISPLAYS A LIST OF REGS A PLAYER HAS IN THEIR BACKPACK //
//********************************************************************//
[FUNCTION status_reg_amtcolor]
LOCAL.CNT = <eval <rescount i_reag_<args>>>
if ( 0 )
elseif ( <LOCAL.CNT> < 10 )
RETURN 025
elseif ( <LOCAL.CNT> < 20 )
RETURN 025
else
RETURN 0
endif
[FUNCTION status_reg_namecolor]
LOCAL.CNT = <eval <rescount i_reag_<args>>>
if ( 0 )
elseif ( <LOCAL.CNT> < 10 )
RETURN 025
elseif ( <LOCAL.CNT> < 20 )
RETURN 0
else
RETURN 0
endif
[FUNCTION status_reg_itemnum]
RETURN <eval <serv.itemdef(i_reag_<args>).id>>
[FUNCTION regs]
if ( <SRC.ISDEAD> )
src.sysmessage You're dead.
return 1
endif
If <ARGN1> = 1
DIALOG d_reagents 1
ELSEIF <ARGN1> = 2
DIALOG d_reagents 2
ELSEIF <ARGN1> = 3
DIALOG d_reagents 3
ELSE
DIALOG d_reagents
ENDIF
//********************************************************************//
[DIALOG d_reagents]
0, 0
gumppic -8 0 <eval 097e>
gumppic -8 90 <eval 097e>
gumppic -8 180 <eval 097e>
PAGE 1
tilepic 0 4 <eval <status_reg_itemnum spider_silk>>
dtext 7 12 <eval <status_reg_amtcolor spider_silk>> <eval <rescount i_reag_spider_silk>>
dtext 45 8 <eval <status_reg_namecolor spider_silk>> Spider's Silk
tilepic 0 34 <eval <status_reg_itemnum sulfur_ash>>
dtext 7 42 <eval <status_reg_amtcolor sulfur_ash>> <eval <rescount i_reag_sulfur_ash>>
dtext 45 38 <eval <status_reg_namecolor sulfur_ash>> Sulfurous Ash
tilepic 0 64 <eval <status_reg_itemnum nightshade>>
dtext 7 72 <eval <status_reg_amtcolor nightshade>> <eval <rescount i_reag_nightshade>>
dtext 45 68 <eval <status_reg_namecolor nightshade>> Nightshade
tilepic 0 94 <eval <status_reg_itemnum blood_moss>>
dtext 7 102 <eval <status_reg_amtcolor blood_moss>> <eval <rescount i_reag_blood_moss>>
dtext 45 98 <eval <status_reg_namecolor blood_moss>> Blood Moss
tilepic 0 125 <eval <status_reg_itemnum ginseng>>
dtext 7 132 <eval <status_reg_amtcolor ginseng>> <eval <rescount i_reag_ginseng>>
dtext 45 128 <eval <status_reg_namecolor ginseng>> Ginseng
tilepic 0 155 <eval <status_reg_itemnum garlic>>
dtext 7 162 <eval <status_reg_amtcolor garlic>> <eval <rescount i_reag_garlic>>
dtext 45 158 <eval <status_reg_namecolor garlic>> Garlic
tilepic 0 185 <eval <status_reg_itemnum mandrake_root>>
dtext 7 192 <eval <status_reg_amtcolor mandrake_root>> <eval <rescount i_reag_mandrake_root>>
dtext 45 188 <eval <status_reg_namecolor mandrake_root>> Mandrake Root
tilepic 0 215 <eval <status_reg_itemnum black_pearl>>
dtext 7 222 <eval <status_reg_amtcolor black_pearl>> <eval <rescount i_reag_black_pearl>>
dtext 45 218 <eval <status_reg_namecolor black_pearl>> Black Pearls
button 65 252 <eval 09cd> <eval 09cd> 0 2 0
button 97 252 <eval 085F> <eval 085E> 1 0 0
PAGE 2
tilepic 0 4 <eval <status_reg_itemnum blood_vial>>
dtext 7 12 <eval <status_reg_amtcolor blood_vial>> <eval <rescount i_reag_blood_vial>>
dtext 45 8 <eval <status_reg_namecolor blood_vial>> Blood Vials
tilepic 0 34 <eval <status_reg_itemnum volcanic_ash>>
dtext 7 42 <eval <status_reg_amtcolor volcanic_ash>> <eval <rescount i_reag_volcanic_ash>>
dtext 45 38 <eval <status_reg_namecolor volcanic_ash>> Volcanic Ash
tilepic 0 64 <eval <status_reg_itemnum Dragons_heart>>
dtext 7 72 <eval <status_reg_amtcolor Dragons_heart>> <eval <rescount i_reag_Dragons_heart>>
dtext 45 68 <eval <status_reg_namecolor Dragons_heart>> Dragon's Hearts
tilepic 0 94 <eval <status_reg_itemnum bone>>
dtext 7 102 <eval <status_reg_amtcolor bone>> <eval <rescount i_reag_bone>>
dtext 45 98 <eval <status_reg_namecolor bone>> Bone
tilepic 0 125 <eval <status_reg_itemnum pumice>>
dtext 7 132 <eval <status_reg_amtcolor pumice>> <eval <rescount i_reag_pumice>>
dtext 45 128 <eval <status_reg_namecolor pumice>> Pumice
tilepic 0 155 <eval <status_reg_itemnum worm_heart>>
dtext 7 162 <eval <status_reg_amtcolor worm_heart>> <eval <rescount i_reag_worm_heart>>
dtext 45 158 <eval <status_reg_namecolor worm_heart>> Wyrm's Hearts
tilepic 0 185 <eval <status_reg_itemnum fertile_dirt>>
dtext 7 192 <eval <status_reg_amtcolor fertile_dirt>> <eval <rescount i_reag_fertile_dirt>>
dtext 45 188 <eval <status_reg_namecolor fertile_dirt>> Fertile Dirt
tilepic 0 215 <eval <status_reg_itemnum brimstone>>
dtext 7 222 <eval <status_reg_amtcolor brimstone>> <eval <rescount i_reag_brimstone>>
dtext 45 218 <eval <status_reg_namecolor brimstone>> Brimstone
button 5 252 <eval 09cc> <eval 09cc> 0 1 0
button 65 252 <eval 09cd> <eval 09cd> 0 3 0
button 97 252 <eval 085F> <eval 085E> 1 0 0
PAGE 3
tilepic 0 4 <eval <status_reg_itemnum ectoplasm_vial>>
dtext 7 12 <eval <status_reg_amtcolor ectoplasm_vial>> <eval <rescount i_reag_ectoplasm_vial>>
dtext 45 8 <eval <status_reg_namecolor ectoplasm_vial>> Ectoplasm Vials
tilepic 0 34 <eval <status_reg_itemnum heart_zombie>>
dtext 7 42 <eval <status_reg_amtcolor heart_zombie>> <eval <rescount i_reag_heart_zombie>>
dtext 45 38 <eval <status_reg_namecolor heart_zombie>> Zombie Hearts
button 5 252 <eval 09cc> <eval 09cc> 0 2 0
button 97 252 <eval 085F> <eval 085E> 1 0 0
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05-16-2013 01:09 AM |
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