Archaaz 
Journeyman

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RE: Question about OSI-Style Tactics
(09-24-2013 12:56 PM)Coruja Wrote: maybe you got confused because the wrong name on function f_combatsys_damagebonus_uor, this formula is AOS (not UO:R)
COMBAT_OSIDAMAGEMOD uses this same AOS formula too, but it's hardcoded and you cant make custom changes. Thats why there's the same formula to be used on script side, on script you can customize it as you need. Since it's the same formula, if you use both you will get double damage
I think I got confused because I do not know what the heck I am doing, a fact to which I think Dark can attest...  . Pretty new to all of this.
Sop the UOR setting and AOS setting in sphere_combat_functions are basically the same? Thanks for the explanation, though. Let me see if I understand this, if you do not mind indulging me.
Rather than using the combat setting in Sphere.ini (as you and darksun say it follows the AOS version and is hard-coded, and would do double damage if used with the custom combat script), I can use the Combat System Settings in sphere_settings in the add-on Combat folder:
Quote:///////////////////////////////////////////////////////////////
//////// Combat System Settings
///////////////////////////////////////////////////////////////
// Formulas or main system used in here. It will vary from expansion to expansion.
// 0 = Default: Use Sphere's default system.
// 1 = Custom: Use different settings from different expansions
// 2 = Ultima Online: Renaissance
// 3 = Ultima Online: Age of Shadows
scp.Combat_FormulasUsed=1
// Which calculation of Damage Bonus should be used?
// 0 = Default. 1 = UO:R. 2 = AOS.
scp.Combat_DamageBonus=1
And then remove the parts I do not want from sphere_combat_events, as listed in my original post, to remove the lumberjacking and anatomy bonus, and likewise add other custom elements I may wish, such as additional damage bonuses from other skills, events, functions, etc.
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09-24-2013 06:35 PM |
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