Question about OSI-Style Tactics - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Question about OSI-Style Tactics (/Thread-Question-about-OSI-Style-Tactics) |
Question about OSI-Style Tactics - Archaaz - 09-21-2013 06:30 PM I am trying to implement OSI, UO:R style Tactics, where it only influences the amount of extra damage based on skill level. If I understand correctly, in Sphere it also influences the chance to hit, as well as block (similar to the Parry skill), though perhaps only for the Default Sphere Combat setting? Basically I want it to increase along with the use of weapon skills, which I assume it already does. I assume I must first uncomment the following lines in Sphere.ini: Quote:// COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) Likewise, I assume I must set calculation of Damage Bonus (and Block and Hit Chance?) to UO:R in sphere.settings (in add-on). I think I also want to set all Combat Settings to UO:R, and definitely do not want to use Resistances, which will be accomplished by using the UO:R settings. Quote:/// Which calculation of Damage Bonus should be used? Next, I want to use UO:R style damage bonus, but do not want Anatomy or Lumberjacking to influence damage, so I assume I can simply delete the following line in sphere_combat_events (in add-on -combat): Quote://///////////////////////////////////////////////////////////// Am I missing anything? Also, is there anything hard-coded in Tactics, or elsewhere, that will interfere with this? RE: Question about OSI-Style Tactics - darksun84 - 09-21-2013 11:05 PM I don't think you should use both COMBAT_OSI_DAMAGEMOD and that function, unless you want a double tactics damage bonus . RE: Question about OSI-Style Tactics - Archaaz - 09-21-2013 11:23 PM Haha...okay thanks. So, if I leave that bit commented, it will function? RE: Question about OSI-Style Tactics - darksun84 - 09-21-2013 11:26 PM i think it will work RE: Question about OSI-Style Tactics - Archaaz - 09-21-2013 11:38 PM That is good enough for me...thanks! RE: Question about OSI-Style Tactics - Coruja - 09-24-2013 12:56 PM maybe you got confused because the wrong name on function f_combatsys_damagebonus_uor, this formula is AOS (not UO:R) COMBAT_OSIDAMAGEMOD uses this same AOS formula too, but it's hardcoded and you cant make custom changes. Thats why there's the same formula to be used on script side, on script you can customize it as you need. Since it's the same formula, if you use both you will get double damage RE: Question about OSI-Style Tactics - Archaaz - 09-24-2013 06:35 PM (09-24-2013 12:56 PM)Coruja Wrote: maybe you got confused because the wrong name on function f_combatsys_damagebonus_uor, this formula is AOS (not UO:R) I think I got confused because I do not know what the heck I am doing, a fact to which I think Dark can attest.... Pretty new to all of this. Sop the UOR setting and AOS setting in sphere_combat_functions are basically the same? Thanks for the explanation, though. Let me see if I understand this, if you do not mind indulging me. Rather than using the combat setting in Sphere.ini (as you and darksun say it follows the AOS version and is hard-coded, and would do double damage if used with the custom combat script), I can use the Combat System Settings in sphere_settings in the add-on Combat folder: Quote://///////////////////////////////////////////////////////////// And then remove the parts I do not want from sphere_combat_events, as listed in my original post, to remove the lumberjacking and anatomy bonus, and likewise add other custom elements I may wish, such as additional damage bonuses from other skills, events, functions, etc. |