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Problem with custom animations...
Author Message
Crusader
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Posts: 254
Likes Given: 7
Likes Received: 19 in 12 posts
Joined: Apr 2012
Reputation: 6

Erehwon New Hera

Post: #1
Problem with custom animations...
i can't figure out why some animations (custom) are not working (showed) in game.

I can see them in Mulpatcher, i can see them in Axis, but when i summon them they are just invisible, or, if they move, they show random piece of anims.

The -not working- anims are -almost- all in the Low Detailed Creatures Section.

I didn't add any position in body.def and actually i commented previous mobs if present (they are not)
the only one working anim is at
hex: 0x11f
dex: 287

this is the script:

Code:
[CHARDEF 011f]
DEFNAME=c_mob_elem1
NAME=mob
CAN=MT_WALK|MT_RUN
RESDISPDNID=c_man
RESLEVEL=1
ON=@CREATE
STR=100
DEX=100
INT=100
HITPOINTS=100

and this is the script of another mob, but not working

[CHARDEF 011E]
DEFNAME=c_mob_cow3
NAME=mob
CAN=MT_WALK|MT_RUN
RESDISPDNID=c_man
RESLEVEL=1
ON=@CREATE
STR=100
DEX=100
INT=100
HITPOINTS=100

ofc,
hex: 0x11e
pos: 286

and this is the part related in the body.def:
Code:
187 {210} 52
188 {210} 52
189 {7} 1106
190 {200} 1161
# 191 {228} 16385
# 192 {228} 16385
# 193 {210} 16385
235 {235} 0
522 {543} 0
524 {545} 0
750 {400} 0
751 {401} 0

i also tried to put:

286 {286} 0
287 {287} 0
but not working.



What's wrong? i'm getting mad!


EDIT: Nothing was wrong, i had to edit mobtypes.txt also, and now it works.
thx to darksun for the hint
(This post was last modified: 01-30-2013 10:28 AM by Crusader.)
01-30-2013 06:10 AM
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Problem with custom animations... - Crusader - 01-30-2013 06:10 AM

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