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Problem With Resistors and Armor
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Gregory
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Post: #1
Problem With Resistors and Armor
Hello,

I was trying to make the Old Uo armor, when the armors dont have resist propeties.. but i can't do it..

I search in forum but nothing make effect..

I have this:

Code:
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBATF_NODIRCHANGE            00001 // Not rotate player when fighting (like was in 0.51a)
// COMBATF_FACECOMBAT            00002 // Allow faced combat only (recommended)
// COMBATF_PREHIT                00004 // Allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBATF_ELEMENTAL_ENGINE        00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
// COMBATF_MAXITEMDURABILITY    00010 // Make damageable items get destroyed when lose max durability instead current durability
// COMBATF_DCLICKSELF_UNMOUNTS    00020 // Unmount horse when dclicking self while in warmode
// COMBATF_ALLOWHITFROMSHIP        00040 // Allow attacking opponents from ships
// COMBATF_ARCHERYCANMOVE        00100 // Allow firing bow while moving
// COMBATF_STAYINRANGE            00200 // Abort attack swing when out of range instead of waiting to come back in range
// COMBATF_ATTACKONNOTICE        00400 // Make target instantly attack back when notice someone trying to attack it
// COMBATF_NPC_NOATTACKMSG        00800 // Disable *is attacking* message on NPCs
// COMBATF_STACKARMOR            01000 // If a region is covered by more than one armor part, all AR will count
// COMBATF_NOPOISONHIT            02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
//CombatFlags=0

If i change it, resist still apear in status bar.. i dont know what else i can do..
Someone can help me? thanks!

Im using:
Sphere Version 0.56d-Nightly
09-21-2019 01:26 AM
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Problem With Resistors and Armor - Gregory - 09-21-2019 01:26 AM

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