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Prehit
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Awaken
Apprentice
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Posts: 30
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Joined: Sep 2013
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Post: #1
Prehit
Prehit is work fine?

Code:
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE              00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT               00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT                   00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE           00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE            00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS      00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP         00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD             00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE           00100 // firing bow while moving
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR               01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT             02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
CombatFlags=00002|00004

Any explain if prehit work or not?

Thanks
09-26-2013 02:49 AM
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Messages In This Thread
Prehit - Awaken - 09-26-2013 02:49 AM
RE: Prehit - Extreme - 09-26-2013, 03:08 AM
RE: Prehit - Awaken - 09-26-2013, 10:35 PM
RE: Prehit - Alaric - 09-26-2013, 10:51 PM
RE: Prehit - Awaken - 09-26-2013, 11:01 PM
RE: Prehit - XuN - 09-26-2013, 11:53 PM
RE: Prehit - Extreme - 09-27-2013, 01:09 AM
RE: Prehit - Awaken - 09-27-2013, 02:04 AM

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