Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Poison damage
Author Message
Jhobean
Journeyman
*

Posts: 98
Likes Given: 11
Likes Received: 8 in 3 posts
Joined: Jun 2019
Reputation: 2



Post: #1
Poison damage
After few test it's appear that poison damage are base on hits of the npc.

The problem is if we have a big Monster of 20000 hits. Damage is too heavy.

It's possible to apply damage base on str or ostr?
If yes I can do it in script?

https://www.uocryptonite.com/
12-24-2019 01:09 AM
Find all posts by this user Like Post Quote this message in a reply
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #2
RE: Poison damage
The old formula always cause the damage based on % of maxhits, that's weird, but its how the old formula works

To change this you must enable MAGICF_OSIFORMULAS on sphere.ini (this will make all spells use OSI formulas) or replace the poison spell effect with a custom effect using a custom memory
12-24-2019 08:41 AM
Find all posts by this user Like Post Quote this message in a reply
Jhobean
Journeyman
*

Posts: 98
Likes Given: 11
Likes Received: 8 in 3 posts
Joined: Jun 2019
Reputation: 2



Post: #3
RE: Poison damage
Thx for an other clear answer.

We'll look to that.

https://www.uocryptonite.com/
12-24-2019 11:42 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)