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Poison damage
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Jhobean
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Post: #1
Poison damage
After few test it's appear that poison damage are base on hits of the npc.

The problem is if we have a big Monster of 20000 hits. Damage is too heavy.

It's possible to apply damage base on str or ostr?
If yes I can do it in script?

https://www.uocryptonite.com/
12-24-2019 01:09 AM
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Coruja
Sphere Developer
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Dimension Shard

Post: #2
RE: Poison damage
The old formula always cause the damage based on % of maxhits, that's weird, but its how the old formula works

To change this you must enable MAGICF_OSIFORMULAS on sphere.ini (this will make all spells use OSI formulas) or replace the poison spell effect with a custom effect using a custom memory
12-24-2019 08:41 AM
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Jhobean
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Posts: 98
Likes Given: 11
Likes Received: 9 in 3 posts
Joined: Jun 2019
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Post: #3
RE: Poison damage
Thx for an other clear answer.

We'll look to that.

https://www.uocryptonite.com/
12-24-2019 11:42 AM
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