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Poison damage - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Poison damage (/Thread-Poison-damage) |
Poison damage - Jhobean - 12-24-2019 01:09 AM After few test it's appear that poison damage are base on hits of the npc. The problem is if we have a big Monster of 20000 hits. Damage is too heavy. It's possible to apply damage base on str or ostr? If yes I can do it in script? RE: Poison damage - Coruja - 12-24-2019 08:41 AM The old formula always cause the damage based on % of maxhits, that's weird, but its how the old formula works To change this you must enable MAGICF_OSIFORMULAS on sphere.ini (this will make all spells use OSI formulas) or replace the poison spell effect with a custom effect using a custom memory RE: Poison damage - Jhobean - 12-24-2019 11:42 AM Thx for an other clear answer. We'll look to that. |