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Perishable food system
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Gil Amarth
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Post: #1
Perishable food system
I have thinking a few different system to make the food perishable, but I don´t know if they are efficient or not.

a) Through f_onserver_timer
Launching a globar foritems searching fot type t_food, and aplying the food decay.
Very expensive in resources. Sad

b) Through container timer, and player timer. My players have already a permanent timer runing over them, so no problem to aplying the food decay over them every time the Timer fires.
Also, all containers would need to have a @TIMER event, which search food type, FORCONTTYPE, and aplying the food decay. Relatively fast.

I´d like the second option. Do you see any problems before script it? Or do you see a better option.

Thanks in advance. Smile
09-18-2012 06:38 AM
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Messages In This Thread
Perishable food system - Gil Amarth - 09-18-2012 06:38 AM
RE: Perishable food system - WRWR - 09-18-2012, 06:43 AM
RE: Perishable food system - Gil Amarth - 09-18-2012, 07:24 AM
RE: Perishable food system - WRWR - 09-18-2012, 08:09 AM
RE: Perishable food system - Gil Amarth - 09-18-2012, 07:47 PM
RE: Perishable food system - Skul - 09-19-2012, 06:28 AM

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