Perishable food system - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Perishable food system (/Thread-Perishable-food-system) |
Perishable food system - Gil Amarth - 09-18-2012 06:38 AM I have thinking a few different system to make the food perishable, but I don´t know if they are efficient or not. a) Through f_onserver_timer Launching a globar foritems searching fot type t_food, and aplying the food decay. Very expensive in resources. b) Through container timer, and player timer. My players have already a permanent timer runing over them, so no problem to aplying the food decay over them every time the Timer fires. Also, all containers would need to have a @TIMER event, which search food type, FORCONTTYPE, and aplying the food decay. Relatively fast. I´d like the second option. Do you see any problems before script it? Or do you see a better option. Thanks in advance. RE: Perishable food system - WRWR - 09-18-2012 06:43 AM why you won't use timer on food items? RE: Perishable food system - Gil Amarth - 09-18-2012 07:24 AM Because timers of items inside a container doesn´t work, at least a long time ago didn´t worked. PD: Confirmed, Timers inside a containers never fires. Another options: c) Use FORITEMS 9999 just after [FUNCTION f_onserver_save_ok]. If there is a pause for saving the server, there is no problem if there is a bit more delay for a slow script. d) Other option is using FORINSTANCES i_metal_chest, FORINSTANCES every_container, FORINSTANCES etc..., just before a save. A bit more faster but more complex because you have to define every BASEID of container in your server. RE: Perishable food system - WRWR - 09-18-2012 08:09 AM you can use something like this Code: ON=@CREATE AND check when player use it or picked up Code: IF <TAG0.FRESH> < <SERV.TIME> RE: Perishable food system - Gil Amarth - 09-18-2012 07:47 PM Yes, but then you can think you have a lot of food and really it´s all crap. Or someone sells you a piece of food, and really is rotten. xD But it´s a easy system, maybe with tooltips to describe the item, it would work. RE: Perishable food system - Skul - 09-19-2012 06:28 AM nice, lol |