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Party system error
Author Message
midikit
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Post: #1
Party system error
Party system is not available.

In gm mode with .gm, the party works well.

In normal user mode without .gm
The invitation message will be printed but it will not work.
Of course I can not join the party.

Server = 0.56.4.334
Client = EC 4.0.57
Message :
* use popup party invite
21:42:DEBUG:__ thread (3936) __ | # | _____________ function _____________ | __ ticks passed from previous function start __
21:42:DEBUG:>> 3936 | 0 | NetworkManager::tick | +0
21:42:DEBUG:>> 3936 | 1 | NetworkThread::tick | +0
21:42:DEBUG:>> 3936 | 2 | NetworkInput::processInput | +0
21:42:DEBUG:>> 3936 | 3 | NetworkInput::processData | +0
21:42:DEBUG:>> 3936 | 4 | NetworkInput::processData | +0
21:42:DEBUG:>> 3936 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
21:42:DEBUG:>> 3936 | 6 | PacketExtendedCommand::onReceive | +0
21:42:DEBUG:>> 3936 | 7 | PacketPopupSelect::onReceive | +0
21:42:DEBUG:>> 3936 | 8 | CClient::Event_AOSPopupMenuSelect | +0
21:42:DEBUG:>> 3936 | 9 | CVarDefMap::Empty | +0
21:42:CRITICAL:"Access Violation" (0x72329491), in SUB: NetworkInput::Message::ProcessMessage()
21:42:DEBUG:10:Parsing Packet len=11 id=0xbf [2017/02/14 21:42:44]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 bf 00 0b 00 15 00 01 b4 85 00 0d ...........


* use /add command
21:43:DEBUG:__ thread (3936) __ | # | _____________ function _____________ | __ ticks passed from previous function start __
21:43:DEBUG:>> 3936 | 0 | NetworkManager::processAllInput | +0
21:43:DEBUG:>> 3936 | 1 | NetworkInput::processInput | +0
21:43:DEBUG:>> 3936 | 2 | NetworkInput::processData | +0
21:43:DEBUG:>> 3936 | 3 | NetworkInput::processData | +0
21:43:DEBUG:>> 3936 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
21:43:DEBUG:>> 3936 | 5 | PacketTarget::onReceive | +0
21:43:DEBUG:>> 3936 | 6 | CClient::Event_Target | +0
21:43:DEBUG:>> 3936 | 7 | CClient::OnTarg_Party_Add | +0
21:43:DEBUG:>> 3936 | 8 | CResource::GetDefaultMsg | +0
21:43:CRITICAL:"Access Violation" (0x72329491), in SUB: NetworkInput::Message::ProcessMessage()
21:43:DEBUG:10:Parsing Packet len=38 id=0xbf [2017/02/14 21:43:14]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 bf 00 09 00 0c 00 01 b4 85 34 ed ed ed ed 04 00 .........4......
0010 01 b4 85 6c 00 00 00 01 f1 00 00 01 b4 85 07 a8 ...l............
0020 00 44 ff e6 98 11 .D....
02-14-2017 11:00 PM
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Coruja
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Post: #2
RE: Party system error
does it occur on classic clients too?
because I don't have enhanced clients here to test atm
02-15-2017 03:16 AM
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midikit
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Post: #3
RE: Party system error
Classic client test
Server = 0.56.4.334
Client = 7.0.57.1
Message :
* use popup party invite
12:11:DEBUG:__ thread (724) __ | # | _____________ function _____________ | __ ticks passed from previous function start __
12:11:DEBUG:>> 724 | 0 | NetworkManager::tick | +0
12:11:DEBUG:>> 724 | 1 | NetworkThread::tick | +0
12:11:DEBUG:>> 724 | 2 | NetworkInput::processInput | +0
12:11:DEBUG:>> 724 | 3 | NetworkInput::processData | +0
12:11:DEBUG:>> 724 | 4 | NetworkInput::processData | +0
12:11:DEBUG:>> 724 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:11:DEBUG:>> 724 | 6 | PacketExtendedCommand::onReceive | +0
12:11:DEBUG:>> 724 | 7 | PacketPopupSelect::onReceive | +0
12:11:DEBUG:>> 724 | 8 | CClient::Event_AOSPopupMenuSelect | +0
12:11:DEBUG:>> 724 | 9 | CVarDefMap::Empty | +0
12:11:CRITICAL:"Access Violation" (0x726c9491), in SUB: NetworkInput::Message::ProcessMessage()
12:11:DEBUG:11:Parsing Packet len=11 id=0xbf [2017/02/15 12:11:11]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 bf 00 0b 00 15 00 02 42 75 00 0d .......Bu..

* use /add command
12:11:DEBUG:__ thread (724) __ | # | _____________ function _____________ | __ ticks passed from previous function start __
12:11:DEBUG:>> 724 | 0 | NetworkManager::processAllInput | +0
12:11:DEBUG:>> 724 | 1 | NetworkInput::processInput | +0
12:11:DEBUG:>> 724 | 2 | NetworkInput::processData | +0
12:11:DEBUG:>> 724 | 3 | NetworkInput::processData | +0
12:11:DEBUG:>> 724 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:11:DEBUG:>> 724 | 5 | PacketTarget::onReceive | +0
12:11:DEBUG:>> 724 | 6 | CClient::Event_Target | +0
12:11:DEBUG:>> 724 | 7 | CClient::OnTarg_Party_Add | +0
12:11:DEBUG:>> 724 | 8 | CResource::GetDefaultMsg | +0
12:11:CRITICAL:"Access Violation" (0x726c9491), in SUB: NetworkInput::Message::ProcessMessage()
12:11:DEBUG:11:Parsing Packet len=29 id=0x34 [2017/02/15 12:11:27]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 34 ed ed ed ed 04 00 02 42 75 6c 00 00 00 01 f1 4.......Bul.....
0010 00 00 02 42 75 10 0b 01 b5 00 05 01 90 ...Bu........


It seems to be an error like EC 4.0.57.1
02-15-2017 01:18 PM
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midikit
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Post: #4
RE: Party system error
It has been resolved.

It was a problem with the message script file 'sphere_msg.scp'.
When using 'unicode' for 'party_invite_targ', the above problem occurred include '/accept', '/decline'.
Except for '/accept' and '/decline', the result of writing in unicode works normally. Smile
(This post was last modified: 02-19-2017 04:35 PM by midikit.)
02-19-2017 04:30 PM
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Coruja
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Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
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Dimension Shard

Post: #5
RE: Party system error
if you had customized this message, try make sure to keep the %s on it, because when sphere proccess messages it will try to fill these %s, %d, %etc values, and if these values are missing or using wrong format (eg: %d instead %s) it will return this console error telling you that occured an error while processing the message
02-20-2017 01:05 PM
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