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Parrying Effect, bonus_STR and dex...
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Shaklaban
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Post: #4
RE: Parrying Effect, bonus_STR and dex...
you can try to modify argn2 on that trigger, parry change is based on that value;

[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Escudero
EFFECT=0.0,2.0
STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,100.0,200.0

on=@usequick
serv.log parry change is based on <dargn2>
08-22-2012 02:31 AM
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RE: Parrying Effect, bonus_STR and dex... - Shaklaban - 08-22-2012 02:31 AM

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