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Parrying Effect, bonus_STR and dex... - Printable Version

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Parrying Effect, bonus_STR and dex... - Lazarus - 08-22-2012 01:19 AM

Hi! I have a simple question. How works the EFFECT in Parrying and the bonus_Str and dex? Because when my players have 100.0 of parrying, them cover a nice portion of coming damage. They have very high chances to block damages, and it's better to use a 1h + shield to a 2h... Can be de effect? should I change it for 0.0,1.0?

Thanks Smile
¿Can be the bonus_str?

Code:
[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Escudero
EFFECT=0.0,2.0
STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,100.0,200.0


Lazarus!


RE: Parrying Effect, bonus_STR and dex... - Shaklaban - 08-22-2012 02:02 AM

You can use @usequick trigger:

http://wiki.sphere.torfo.org/index.php/@UseQuick


RE: Parrying Effect, bonus_STR and dex... - Lazarus - 08-22-2012 02:08 AM

(08-22-2012 02:02 AM)Shaklaban Wrote:  You can use @usequick trigger:

http://wiki.sphere.torfo.org/index.php/@UseQuick

¿I can't change the default? Sad

like effect 1.0
or something else?

I thinks the BONUS_STR it's just for the ADD ARMOR.

like:
bonus_Str 0

armor= 0


But effect...
that effect!...

ahaha Tongue


RE: Parrying Effect, bonus_STR and dex... - Shaklaban - 08-22-2012 02:31 AM

you can try to modify argn2 on that trigger, parry change is based on that value;

[SKILL 5]
DEFNAME=SKILL_Parrying
KEY=Parrying
TITLE=Escudero
EFFECT=0.0,2.0
STAT_STR=75
STAT_INT=15
STAT_DEX=25
BONUS_STR=80
BONUS_DEX=20
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=1.0,100.0,200.0

on=@usequick
serv.log parry change is based on <dargn2>