Parrying Effect, bonus_STR and dex... - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Parrying Effect, bonus_STR and dex... (/Thread-Parrying-Effect-bonus-STR-and-dex) |
Parrying Effect, bonus_STR and dex... - Lazarus - 08-22-2012 01:19 AM Hi! I have a simple question. How works the EFFECT in Parrying and the bonus_Str and dex? Because when my players have 100.0 of parrying, them cover a nice portion of coming damage. They have very high chances to block damages, and it's better to use a 1h + shield to a 2h... Can be de effect? should I change it for 0.0,1.0? Thanks ¿Can be the bonus_str? Code: [SKILL 5] Lazarus! RE: Parrying Effect, bonus_STR and dex... - Shaklaban - 08-22-2012 02:02 AM You can use @usequick trigger: http://wiki.sphere.torfo.org/index.php/@UseQuick RE: Parrying Effect, bonus_STR and dex... - Lazarus - 08-22-2012 02:08 AM (08-22-2012 02:02 AM)Shaklaban Wrote: You can use @usequick trigger: ¿I can't change the default? like effect 1.0 or something else? I thinks the BONUS_STR it's just for the ADD ARMOR. like: bonus_Str 0 armor= 0 But effect... that effect!... ahaha RE: Parrying Effect, bonus_STR and dex... - Shaklaban - 08-22-2012 02:31 AM you can try to modify argn2 on that trigger, parry change is based on that value; [SKILL 5] DEFNAME=SKILL_Parrying KEY=Parrying TITLE=Escudero EFFECT=0.0,2.0 STAT_STR=75 STAT_INT=15 STAT_DEX=25 BONUS_STR=80 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=1.0,100.0,200.0 on=@usequick serv.log parry change is based on <dargn2> |