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On monster animations
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CptObvious
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Post: #3
RE: On monster animations
The problem was in my mobtypes.txt (like the others issues I posted in these days Tongue)
I had all the tags=0 and, even if I still don't know what those tags do, setting them to the same values of a blank installation of UO solved everything. Smile

Messing scripts on DNA Shard (ita) : P
05-01-2012 05:53 PM
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Messages In This Thread
On monster animations - CptObvious - 04-28-2012, 09:47 PM
RE: On monster animations - Khaos - 04-29-2012, 12:23 PM
RE: On monster animations - CptObvious - 05-01-2012 05:53 PM
RE: On monster animations - admin phoenix - 05-01-2012, 08:30 PM
RE: On monster animations - Khaos - 05-01-2012, 11:04 PM
RE: On monster animations - CptObvious - 05-03-2012, 01:47 AM
RE: On monster animations - Khaos - 05-03-2012, 02:10 AM

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