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On monster animations - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: On monster animations (/Thread-On-monster-animations) |
On monster animations - CptObvious - 04-28-2012 09:47 PM I was lurking inside my files with UOfiddler and I discovered a lot of animations never seen in action such as "special moves". For example the elementals have a cool stomp attack. My question is how can I use these animations. I tried using an animation <number> command but did not work correctly. RE: On monster animations - Khaos - 04-29-2012 12:23 PM This might and might not have support. About a year back there was a new packet made by EA. I am not too sure what all it covered; but it was movement aimed. This could be where the issue arises. I would go through the .anim # and increase it to see which anim will fire it. If not, it might be a hardcode or packet issue we will have to address. RE: On monster animations - CptObvious - 05-01-2012 05:53 PM The problem was in my mobtypes.txt (like the others issues I posted in these days ![]() I had all the tags=0 and, even if I still don't know what those tags do, setting them to the same values of a blank installation of UO solved everything. ![]() RE: On monster animations - admin phoenix - 05-01-2012 08:30 PM i think, nobody knows what they do except only that they show the anim when > 0. RE: On monster animations - Khaos - 05-01-2012 11:04 PM It is a flying flag. Mobtypes has flags just as players get flags. Tiledata has flags. ![]() RE: On monster animations - CptObvious - 05-03-2012 01:47 AM A lot of things use flags but nobody knows what these flags do xD I even tried to understand those numbers by myself but meh... flag 8 seems to be the only one with a relevance, other flags are used just on ONE monster. RE: On monster animations - Khaos - 05-03-2012 02:10 AM There is a flying flag in mobtypes. There is a swimming flag. Several others as well. It just takes looking at what has what flag.. to figure out what the flag does ![]() |