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New Movement Mode
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Anarch Cassius
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Post: #1
New Movement Mode
So what does the new movement option do? You know, FEATURE_SA_MOVEMENT?

It doesn't seem needed for flying. I know it had to do with new packets but everything still works on new clients.

Anyway I figured out that it's what's been preventing me from moving in any of the ML areas. Not any of the other areas, not affecting the NPCs, just the player can't move in Heartwood or Sanctuary or such with it on.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
01-21-2017 06:13 AM
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Coruja
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Dimension Shard

Post: #2
RE: New Movement Mode
this new packet works in the same way as the default walk packet but it also have some internal fastwalk prevention checks, but there's no advantage to enable it, this fastwalk prevention doesn't work well so this packet is useless. All the others UO emulators still using the old packet too, and they doesn't even added support for this new packet

sphere already have its internal fastwalk prevention engine (EF_FastwalkPrevention), which I think it's more reliable because all checks are on server-side without need to sync client/server timing, send packets, etc. But EF_FastwalkPrevention only works on linux because these checks will require an OS that have high precision timing calculation at kernel level, which linux already use it by default but windows doesn't use it (maybe only windows server?)

anyway, can you tell the X,Y,Z coord of this region where you can't walk? I'm also having this same problem on many map5 regions and need more info to track this issue
01-21-2017 01:26 PM
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Anarch Cassius
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Likes Given: 19
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Post: #3
RE: New Movement Mode
Thanks for the info.

It seems to be most if not all of Map5 and any part of Map0 (and probably Map1) that is in the new X regions added by ML.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
01-23-2017 12:04 PM
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