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New Heaven
Author Message
MirroR
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Resty of Abyss

Post: #1
New Heaven
Can i do active new heaven?
02-05-2014 09:49 AM
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Pidrila
Apprentice
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Post: #2
RE: New Heaven
What exactly you want to do. Please describe your idea to people can imagine that you wanna do..

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02-07-2014 10:47 PM
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Shidhun
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Post: #3
RE: New Heaven
New Haven is a town in Trammel (map1.mul) , in map0.mul there is no New Haven.

You are just using the wrong map to play
02-07-2014 10:56 PM
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Mordaunt
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Post: #4
RE: New Heaven
He means New Haven I beleive.


Make sure you are using the correct client and that the FEATURE flags as turned on for it in your sphere.ini

[Image: 2nis46r.jpg]
(This post was last modified: 02-07-2014 11:34 PM by Mordaunt.)
02-07-2014 10:59 PM
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MirroR
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Resty of Abyss

Post: #5
RE: New Heaven
Thanks

GT-I9505 cihazımdan Tapatalk kullanılarak gönderildi
04-07-2014 09:54 AM
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Coruja
Sphere Developer
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Dimension Shard

Post: #6
RE: New Heaven
to enable heaven you must choose the best one that match your server

old Haven (AOS/SE): it's the first haven, a huge island with a city on center.
It can be enabled on Trammel (map1) using map0+mapdiff, so you must set "UseMapDiffs=1" on sphere.ini (you can enable/disable Haven at any time using this setting). Only AOS/SE client installation can see it

New Haven (ML+): On UO ML launch, they made an quest where monsters destroyed Haven and after that villagers created a New Haven.
Since ML (client 5.0.0), the map1 now uses dedicated map1 files instead use map0+mapdiff. So the New Haven is permanently enabled and the "UseMapDiffs" doesn't have any effect. Only works with ML+ client installation which has these new files

PS: both Havens exists only on Trammel facet (map1)
04-13-2014 11:54 AM
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MirroR
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Resty of Abyss

Post: #7
RE: New Heaven
Coruja, thanks a lot.
04-13-2014 05:00 PM
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