![]() |
New Heaven - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: New Heaven (/Thread-New-Heaven) |
New Heaven - MirroR - 02-05-2014 09:49 AM Can i do active new heaven? RE: New Heaven - Pidrila - 02-07-2014 10:47 PM What exactly you want to do. Please describe your idea to people can imagine that you wanna do.. Sent from my PAP4055DUO using Tapatalk RE: New Heaven - Shidhun - 02-07-2014 10:56 PM New Haven is a town in Trammel (map1.mul) , in map0.mul there is no New Haven. You are just using the wrong map to play RE: New Heaven - Mordaunt - 02-07-2014 10:59 PM He means New Haven I beleive. Make sure you are using the correct client and that the FEATURE flags as turned on for it in your sphere.ini RE: New Heaven - MirroR - 04-07-2014 09:54 AM Thanks GT-I9505 cihazımdan Tapatalk kullanılarak gönderildi RE: New Heaven - Coruja - 04-13-2014 11:54 AM to enable heaven you must choose the best one that match your server old Haven (AOS/SE): it's the first haven, a huge island with a city on center. It can be enabled on Trammel (map1) using map0+mapdiff, so you must set "UseMapDiffs=1" on sphere.ini (you can enable/disable Haven at any time using this setting). Only AOS/SE client installation can see it New Haven (ML+): On UO ML launch, they made an quest where monsters destroyed Haven and after that villagers created a New Haven. Since ML (client 5.0.0), the map1 now uses dedicated map1 files instead use map0+mapdiff. So the New Haven is permanently enabled and the "UseMapDiffs" doesn't have any effect. Only works with ML+ client installation which has these new files PS: both Havens exists only on Trammel facet (map1) RE: New Heaven - MirroR - 04-13-2014 05:00 PM Coruja, thanks a lot. |