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New Client fluorescence in developing
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #7
RE: New Client fluorescence in developing
"but what features would you like to see in a custom client?"

Three Dimensions.

This isn't about graphical look. I like the graphics (aside from the lack of a consistent style after the first expansion) but I think 2d is an inherently more limited system for equipment.

I loved the 3d client. I could give giants weapons to hold and adding new races would have been a lot easier. Gargoyles and Humans could share weapons (if not most armor) and so on. 3d attachments are a godsend.

Iris 2 is not completely dead since they posted some shots in December, but I don't have a lot of hope.

My 2nd big desire would be tweaking winter to not suck. Contrary to popular belief the tile transitions do exist to make it look 90% better, if not actually perfect. The lack of perfection mostly stems from areas of the map where the grass and duff (the forest terrain) don't have a transition because they aren't very visually different. We can just pretend those areas where shoveled Smile

In general I'd like a client that's easy to expand and customize but I feel like any attempt should involve a 3d aspect. I think KR was a huge mistake compared to the possibility of revamping the old true 3d client. The old client was sure a lot faster Sad
04-25-2012 06:05 AM
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RE: New Client fluorescence in developing - Anarch Cassius - 04-25-2012 06:05 AM

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