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Nazghull's Combat System
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Khaos
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Post: #1
Nazghull's Combat System
Who in the community actually uses this combat system (HIS resistance system and damage system). The reason I am asking is because I am thinking about getting rid of it and redoing the code for the entire thing to lean more towards AoS+ using his variables and leaving the ones I put in for more customization.

If anyone is using his system, then I will need to come up with a work around (Yes, I have been digging into the combat code and making some changes here and there to get the new status bars working; but it is getting problematic incorporating base sphere, his system, + new variables).
(This post was last modified: 12-13-2013 07:20 AM by Khaos.)
12-13-2013 06:32 AM
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Mordaunt
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Post: #2
RE: Naghull's Combat System
Who is this Naghull you speak of?

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12-13-2013 07:18 AM
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Khaos
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Post: #3
RE: Nazghull's Combat System
I don't know. It reads Nazghull to me.
12-13-2013 07:21 AM
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Mordaunt
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Post: #4
RE: Nazghull's Combat System
Because you changed it to correct the spelling, and amusingly still fucked it up Wink

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12-13-2013 07:21 AM
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Anarch Cassius
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Post: #5
RE: Nazghull's Combat System
You mean Spere default rules? I think it's a fun system but I already rescripted my own. Just make sure the combat hacks still work Smile

I'd be surprised if nobody uses it, might want to leave an option in the .ini or something just in case.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
12-13-2013 04:16 PM
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darksun84
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Post: #6
RE: Nazghull's Combat System
i think he means the combat system related to these flags
// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage
12-13-2013 06:21 PM
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Khaos
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Post: #7
RE: Nazghull's Combat System
^ Yes I do.

Naz's system adds FIREDAMAGE to weapons and attacks. He misinterpreted the AoS+ system and did it this way without having more knowledge on it. I want to change it to how it is SUPPOSED to work. It would make using the new status bar easier without INI workarounds and way more internal resources being used. His system can be done with the current variables pretty easily and probably cleaner.
12-14-2013 11:51 PM
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Anarch Cassius
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Post: #8
RE: Nazghull's Combat System
I gotcha. In that case go for it. I can make my custom system replicate Naz's if anyone really needs it.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
12-15-2013 05:32 AM
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darksun84
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Post: #9
RE: Nazghull's Combat System
agree Big Grin
12-15-2013 05:37 AM
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